Skip to main content

Elite Dangerous minimum specs for VR are some of the highest yet

elite dangerous minimum specs vr highest yet xbox one pc oculus hololens
Image used with permission by copyright holder
Long gone are the days of gamers asking the question, “Can it run Crysis?” to find out if your PC was any good. Today, modern AAA titles are limited somewhat by their console counterparts, so it’s rare to find anything that will really tax a system. Oculus VR’s recommended specifications for its experiences upped the ante a little when announced earlier this year, but the VR version of Elite Dangerous is something else entirely.

When Oculus first told the world what we’d need for VR, there was a little shudder among those with slightly outdated systems. You’ll need at least an i5-4590 we were told, as well as 8GB of RAM or more. The big one though was the minimum graphics card requirement of a Nvidia GTX 970 or AMD 290.

With Elite Dangerous, however, that’s taken to a whole new level. The minimum (not recommended) specs demand at least an Intel Core i7-3770K or an AMD FX 4350 and 16GB of RAM. Again though, it’s the GPU recommendation that really makes us quake, as it’s demanding at least a GTX 980 with 4GB of RAM or better.

The lack of an AMD recommendation is bizarre, especially since there was one for the CPU. For comparable 980 performance though, you’re looking at a Fury card from AMD at least (thanks TechReport).

That means that if you don’t have one of these cards already, you’re looking at around a $500 spend on top of the purchase price of the game and any more upgrades you may need to do. They also show the big jump in performance required to run something like Elite Dangerous in VR. By comparison, its non-VR variant (available now, here) requires just a GTX 470 and a quad core CPU of any type to run.

The reason for the big jump in hardware requirements isn’t of course just to do with rendering two versions of the same content, but concerns the frame rate. Commercial VR will require frame rates in excess of 90 FPS at all times. That’s difficult even for powerful systems, so it’s not that surprising that Frontier is hedging its bets on VR.

Plus it knows that all those early adopters will have money saved for the HMD anyway.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
How to build a cheap VR-ready PC

It's been a couple years since the VR renaissance kicked off in earnest, and things are looking up for VR. The HTC Vive and Oculus Rift have now upgraded to the Cosmos and the Rift S, respectively, while Sony's PlayStation VR offers an excellent entry point for console gamers, and there are hundreds of VR titles on the Steam store alone. VR is growing, but some steep barriers to entry are keeping interested enthusiasts from taking the plunge.

The biggest barrier is a simple one: Price. PC gaming is an expensive hobby, and tacking on VR is another $300 to $700, depending on what you buy. But there are some simple ways to save: The secret is building the right PC for your VR system on the cheap, and we know how to do it.

Read more
Oculus, Tidal team up to livestream concerts in VR

Oculus and Tidal are partnering to bring livestreamed music performances to virtual reality, the companies announced Wednesday.

The exclusive concerts will be streamed on the Venues app on the Oculus Quest starting later this year. The performances will also be available in regular 2D video and high-quality audio on Tidal.

Read more
Facebook unveils the Oculus Quest 2 VR headset
oculus quest 2 announced features pricing release date oculus2

Facebook announced the new Oculus Quest 2 virtual reality headset during its Facebook Connect VR event on Wednesday.

The new fully wireless headset will release on October 13, with pre-orders beginning September 16. The Oculus Quest 2 Starts at $299.

Read more