Skip to main content

Second Life Gets Ready for Enterprise

Linden Lab’s Second Life might be known as the most free-wheeling of the online virtual worlds—Second Life hosts its own virtual version of Burning Man every year, and is currently embroiled in an copyright infringement lawsuit with makers of in-game sex furniture. But the company has attracted serious interests from businesses and enterprise eyeing the virtual world technology as a way to substantially improve collaboration, training, telepresence, and conferencing within their companies…if only they didn’t have to deal with security and confidentiality issues of hooking up to the main Second Life grid. So at the Enterprise 2.0 conference today, Linden Lab plans to unveil Second Life Enterprise, a beta version of its “Nebraska” project, a new solution that will let corporations and enterprises set up their own private virtual worlds behind their corporate firewalls, separate from the Second Life grid.

665-behind-firewall
Image used with permission by copyright holder

“We’ve worked very closely with our enterprise customers to develop a solution that would fit seamlessly within their existing networks while also solving real business challenges,” said Linden Lab CEO Mark Kingdon. “Second Life Enterprise Beta is a perfect complement to our existing work offerings, enabling us to offer a virtual work experience tailored to meet the specific needs of a broad range of organizations.”

Recommended Videos

The Second Life Enterprise solution runs completely within an organizations’s network, without connecting out to Linden Lab’s service farms or the main Second Life grid. The solution will offer seven pre-packaged regions, including a “four-corners” auditorium for major meetings (it should be able to support hundreds of avatars) and sandboxes for testing. Companies already in Second Life will be able to move material they own on the main grid to Second Life Enterprise; the solution will also ship with a bunch of pre-fab business-appropriate avatars employees can use and customize. Linden Lab says Second Life Enterprise can support up to eight simultaneous regions and up to 800 concurrent users.

To support these walled-off virtual worlds, Linden Lab also plans to introduce a Second Life Work Marketplace, offering enterprise tools and virtual goods enterprise customers can use to enhance and improve their private virtual world experiences. Second Life Work Marketplace should launch in the first half of 2010.

Second Life has attracted the interest of major players like IBM, The Naval Undersea Warfare Center, and Northrup Grumman. However, the Second Life virtual world is currently experiencing something of a crisis involving rampant content theft, regulation of open source-derived third party viewers, and a struggling in-world economy (which is linked to the U.S. dollar). In addition, Linden Lab founder and former CEO Philip Rosedale has just stepped down from day-to-day involvement with Linden Lab. It remains to be seem whether Linden Lab can handle the challenges of running a massive virtual world as well as supply a secure virtual world solution to enterprise customers.

Topics
Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Get ready to pay more for Intel’s next-gen CPUs
Intel Core i9-13900K held between fingertips.

Intel’s next-gen desktop CPUs are just around the corner, which means that we can expect even more leaks to make rounds on the internet. The latest one gives us an indication of what kind of pricing we can expect from the upcoming Raptor Lake Refresh.

As per a tweet shared by @momomo_us, Intel’s 14th-gen CPUs will be priced higher than the current crop of 13th-gen desktop processors. Notably, all the prices shared (in what seems to be a screenshot from a retail store webpage) are for the K-variants, which usually entice enthusiast and gaming consumers. The top-tier Core i9-14900K is set for a price increase of $95 compared to the 13900K, which was already an expensive chip at $600 during launch. The Core i7-14700K could carry a price of $485, while the most affordable overclockable desktop chip, the Core i5-14600KF, will be available for $345.

Read more
Half-Life 2 is getting Nvidia’s RTX treatment with DLSS 3
Gordon Freeman's suit in Half-Life 2 RTX

Nvidia announced Half-Life 2 RTX at Gamescom, which means one of the best games of all time will get a community-made remaster with ray-tracing, DLSS 3, and more, similar to what happened with Portal.

Half-Life 2 RTX is the latest in a long stream of fan-made remasters for classic PC games that demonstrate the power of Nvidia's latest technology. Last year, Valve Software's Portal got this treatment, and Digital Trends called it the most demanding PC game we've ever tested. It's not surprising that Nvidia would move on to what is probably Valve's other most influential game, Half-Life 2. This game, which was originally released in 2004, set a new bar for first-person shooters and has a vibrant modding community. Now, some of those modders have come together to form Orbifold Studios and are working with Nvidia to release Half-Life 2 RTX.

Read more
Get ready: You’ve never seen a GPU as absurd as this
A prototype cooler for Nvidia's unreleased graphics card.

Nvidia may have given up on the idea of an RTX 4090 Ti, but traces of these cards can still be found in various prototypes. That includes a massive quad-slot cooler, and today, another interesting detail has appeared in photos online. Apparently, it comes with a hidden fan.

This prototype certainly has the juice necessary to cool even the best graphics cards, but for most of us, it would have been a liability instead of a good thing.

Read more