Skip to main content

Sniper Elite 3 review

sniper elite 3 review se3 image 07
Sniper Elite 3
“Sniper Elite 3 is the first entry in the series that isn’t just defined by its ever-gory, bullet-tracking killcam.”
Pros
  • Huge sniper sandboxes to play in
  • Open-ended mission design
  • Lots of options for engaging with online play
Cons
  • Inconsequential story
  • Occasionally fiddly controls
  • Inconsistent enemy AI

Assuming the role of a sniper in a video game is all about achieving that perfect moment when you draw a bead on your target and pull the trigger. Rebellion Developments’ Sniper Elite series hasn’t ever had a problem with elevating the spectacle around that moment, thanks in large part to its trademark X-ray killcam. It’s fleshing out the spaces in between that the team has struggled with in the past.

That’s how Sniper Elite 3 succeeds where its predecessors failed: Rebellion finally figured out how to fill the spaces in between.

At the most basic level, Sniper Elite 3 is a third-person shooter set during World War II. The largely inconsequential story follows OSS sniper Karl Fairburne across World War II’s North African theater as he works to uncover and bring down a German secret-weapons program.

Cutscenes before and after each mission establish a coherent narrative thread from beginning to end, but there’s no character development to speak of. The plot is mainly a product of the mission order, a barebones framework that’s meant to tie together each hour-plus journey behind enemy lines. If you’re looking for a WWII story with heart, try Wolfenstein.

Gameplay is the highlight in Sniper Elite 3, and not just the moments viewed through a rifle scope. Rebellion steps away from the relatively corridor-driven design of its previous efforts to realize much more of an open landscape. While choke points and visual obstructions help keep objectives separate, you’re still left with a series of playgrounds that are built around stealth, recon, and long-range engagements.

This open-ended approach to level design creates many opportunities for emergent moments. Sniper Elite 3’s enemy AI isn’t always the sharpest, but it’s one you can toy with. There’s a real thrill in spotting a patrol through your binoculars, then using the noise from a faulty generator to mask your rifle report as you drop each one. Accidentally give away your position? No big deal. Make your own escape route, and drop traps like trip mines behind you to shake pursuers.

With Sniper Elite 3, Rebellion successfully turns its series into something more than just a flashy killcam.

All of this plays out over just shy of a dozen hour-long missions, each with its own unique layout concerns and tactical opportunities. Without linear corridors to funnel the action along in, Sniper Elite 3 places just as much emphasis on stealthy planning as it does on execution. The quiet moments are further broken up all throughout by sequences built around going loud, from protecting VIPs to taking out armored attack vehicles.

All of the mechanical refinements are further bolstered by heaps of online play possibilities. There’s an assortment of competitive multiplayer modes, the most promising of which is No Cross, a team deathmatch game that separates the two squads, forcing an epic sniper showdown. There’s also a wave-based survival mode (solo or co-op), a pair of cooperative Overwatch missions, and the ability to play through the entire campaign with a second human backing you up.

It’s not entirely perfect. Fiddly controls and the odd invisible wall occasionally create barriers between planning and execution. You can mantle waist-high crates and hoist up to ledges one moment, but you’re barred from scaling a gentle slope that starts at a knee-high outcropping. These instances are rare and they don’t shatter the illusion, but they’re frustrating.

Enemy AI is also somewhat inconsistent. The machine intelligence is ostensibly pegged to each soldier’s rank (denoted in the HUD) and the overall difficulty, but sometimes the lowest-ranking soldiers spot you from afar while the so-called “Elites” miss Karl hiding in the bushes from inches away without the slightest recognition.

SE3_image_01
Image used with permission by copyright holder

That said, Rebellion built in a “custom” difficulty setting alongside the stock ones that allows players to tweak enemy AI, bullet physics, and HUD realism separately. It doesn’t fix the questionable AI moments, but it’s a welcome touch that offers more of a tailored experience than you’d typically expect from a third-person shooter.

With Sniper Elite 3, Rebellion successfully turns its series into something more than just a flashy killcam. There’s a deep, replay-friendly game here, one that capably serves up an escapist fantasy for would-be virtual sharpshooters. The gore is still there for those that want it, but Sniper Elite 3 shines when you turn that stuff off and fall into the fiction of being a World War II sniper.

This game was reviewed on a PlayStation 4 using a disc provided by 505 Games.

Highs

  • Huge sniper sandboxes to play in
  • Open-ended mission design
  • Lots of options for engaging with online play

Lows

  • Inconsequential story
  • Occasionally fiddly controls
  • Inconsistent enemy AI

Sniper Elite 3 trailer

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The best weapons in Call of Duty: Modern Warfare 3
A soldier standing in an armory.

To the layman, every gun in Call of Duty: Modern Warfare 3 probably seems the same. They all shoot bullets, right? In reality, that couldn't be further from the truth. Even when you take player skill out of the equation, each gun has vastly different stats and applications that make some, even within their own category, just plain better choices for everyone. Each gun is broken down into various stats, including recoil, ADS speed, damage, and much more, which makes it hard to easily compare them. When you factor in just how many guns are available as you level up and keep unlocking more, the prospect of picking the best ones becomes overwhelming. If you're trying to build the ideal loadout to dominate the current meta, these are the best weapons in Call of Duty: Modern Warfare 3 for each weapon type.

We will detail the top picks per each class, and then list the rest in terms of how they rank.
Best assault rifles in MW3

Read more
Best Perk-a-Colas in Modern Warfare 3 zombies, ranked
A lineup of perk sodas from Call of Duty: Modern Warfare 3.

Ever since perks were introduced to the series, they've been a staple in every game mode in Call of Duty. For Call of Duty: Modern Warfare 3, you can obviously pick your perks during multiplayer, but not so in Zombies. This mode has always made perks work slightly differently, using different names, but similar mechanics. This time around, the Perk-a-Colas have returned, and these cans of refreshing soda just so happen to give your character a massive improvement. You can grab one from a vending machine on the map in exchange for your points, but they don't come cheap. Since these perks last you the rest of the match (or until used for some of them), you will want to choose your flavor wisely. These are all nine Perk-a-Colas in Call of Duty: Modern Warfare 3 ranked from best to worst.

It is important to note that the location where each perk machine spawns on the new Zombies map is random for every match. There's no way to know where any specific perk will be, but you can see where perk machines spawn on your map as indicated by a downward pointing arrow.

Read more
The best field upgrades for Modern Warfare 3 Zombies
A man holding a mysterious glowing vial.

Call of Duty: Modern Warfare 3's Zombies mode puts a slight twist on the mechanics you are already familiar with. It now plays much more like a souped-up DMZ mode rather than its old round-based format. And Field Upgrades have been modified in terms of both their effects and how you get them just for this game type. There are six different Field Upgrades you can bring into the map and use on a cooldown timer to help improve your chances of survival, but you can only pick one at a time. You will begin the game with only one option, but steadily unlock the rest as you level up. Once you have them all, the question then becomes which is the best Field Upgrade? We've managed to exfiltrate with the answer.

Healing Aura
Regardless of whether or not you're playing with a team or running solo, Healing Aura is no doubt the best Field Upgrade to bring on any Zombie run. When activated, you and any teammates in the area will not only gain immediate healing, but it will also instantly revive any downed teammates. The downside to all this power is that this upgrade has the slowest recharge time and is unlocked at level 19.
Aether Shroud
This is another upgrade that you will be glad to have. Aether Shroud makes you you temporary invisibile to all Zombies. This won't make you invincible, mind you, and PMCs can still take shots, but if you're getting swarmed and have no way to escape, becoming instantly invisible to a bloodthirsty pack of zombies can save your skin more often than you think. This upgrade has a medium recharge rate and is unlocked when you hit level 39.
Frenzied Guard
Just past the halfway mark, Frenzied Guard has a massive upside, but not without some risk. When you pop this Field Upgrade, you instantly repair all your armor, but also draw all the aggression of any enemy nearby for 10 seconds. However, another perk is that anything you kill during this time also repairs your armor, so situationally, it can be great or detrimental. This one recharges slowly, unlocking at level 9.
Frost Blast
Frost Blast does exactly what you expect: it fires a freezing blast that will slow down any enemy you hit with it and deal a bit of damage. It's decent in a pinch, but not a game-changer. You can get it when you hit level 29.
Tesla Storm
An odd ability on paper, Tesla Storm is only good if you have a team working together. Activating it will create a lightning chain between you and your team that will damage and stun enemies that get close to any one of you. It lasts for 10 seconds and can be great in the final moments while holding out for an extraction, but not in other situations. It recharges slowly and is the last upgrade you unlock at level 50.
Energy Mine
This is your default Field Upgrade, so it makes sense that it's the "worst" on the list. Energy Mine isn't exactly bad; you simply lay down a mine that does what a mine does -- explodes. It's just that setting up traps like this in Zombies isn't all that applicable except when kiting a boss around or waiting for the helicopter. It has a medium recharge speed.

Read more