Skip to main content

Capcom: Street Fighter V ‘needed more polish’ before launch

capcom admits street fighter v needed more polish sfvtime header
Image used with permission by copyright holder
Capcom CEO Kenzo Tsujimoto announced that the company will allow more development time for future video game releases following the troubled launch of Street Fighter V earlier this year.

Capcom detailed its shift in strategy in a financial results briefing this week, according to an MCV report. The company will now focus on “strengthening our brands” in the coming year.

Recommended Videos

Tsujimoto specifically cited Street Fighter V while detailing potential areas of improvement for the coming financial quarter. Capcom’s CEO acknowledged the game’s much-criticized lack of content at launch, and called out server issues as being particularly damaging to the final product.

Please enable Javascript to view this content

“Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch,” Tsujimoto admitted. “Accordingly, we feel it’s better to give a little more time to development than before, and have made slight adjustments to our portfolio.”

Tsujimoto continued: “Profits may take one or two years longer to stack up than initially expected, however we will be firmly strengthening our brands. That being said, even looking at Capcom’s growth exclusively, we expect at the very least growth in excess of 10% to continue.”

Capcom previously announced that Street Fighter V sold 1.2 million copies across the PlayStation 4 and PC platforms to date, falling short of initial company projections that pegged launch sales in excess of 2 million.

Street Fighter V launched with a notable dearth of expected features like a single-player arcade mode. The game also lacked significant tutorial and training features prior to the release of a patch that added a collection of in-game challenges in March.

Street Fighter V also comes up short in terms of its roster, offering only 16 playable fighters at launch compared to Ultra Street Fighter IV‘s 44-character lineup. Patches released in the wake of the game’s debut added returning favorites Alex and Guile to Street Fighter V‘s roster, and more characters will enter the arena following future updates.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Street Fighter 6’s World Tour mode is the best fighting game tutorial ever
A regular fight in Street Fighter 6 World Tour.

As hard as I’ve tried, I’ve never quite been able to wrap my head around traditional 2D fighting games. I’ve clicked with the fast pace of Super Smash Bros., but I’ve just never been able to hold my own online in a King of Fighters XV match. For me, it’s always been an education and onboarding issue. Most fighting games I’ve tried teach me their wealth of nuances in a lightning-fast tutorial that shows me how to do dozens of things in the span of a few minutes. With that whirlwind pace and a lack of practical context, I always find it difficult to actually retain all of that information.

Street Fighter 6 is perhaps the first 2D fighting game that fully solves my problem and that’s because of its standout World Tour mode. At first glance, World Tour seems like a meaty piece of single-player content for players to pick at between matches. But for more casual brawlers like me, it serves a much more important purpose: It’s the most thorough, effective fighting game tutorial ever crafted.
Learning to fight
As a piece of single-player content, World Tour is an ambitious mode. It’s a full-on action RPG that plays like a classic Yakuza game. Players explore Metro City, and a few other locations, in 3D and stop to brawl in 2D battles. It’s a lengthy campaign that takes over 15 hours to complete and is filled with RPG hooks, from stats to skill trees. It’s an impressive piece of content that helps make Street Fighter 6 feel like a fully fleshed-out release on day one.

Read more
Street Fighter 6 is the single-player fighting experience I’ve always wanted
A player stands in Metro City's Times Square equivalent in Street Fighter 6 World Tour.

As someone who doesn’t often game competitively, I’m always on the hunt for fighting games with great single-player content. Whether it’s a meaty story mode a la Soulcalibur VI or addictive arcade content like Super Smash Bros. Ultimate, I’m always happy when I can master a character’s move set in a low-stakes setting. That’s why I could never really get into Street Fighter 5, a game that was almost solely focused on multiplayer at launch. Later modes would rectify that, but it was largely built for the competitive scene -- and I sure as heck wasn’t skilled enough to learn the game via trial by fire.

So I’m much more excited by the prospect of Street Fighter 6. Seemingly learning from its predecessor’s missteps, developer Capcom has put a lot more into the upcoming sequel’s single-player content. In addition to its classic arcade mode, World Tour is a full-on RPG that lets players beat the snot out of random people around Metro City. Players recently got a small taste of the mode via a new demo, but the full scope of it wasn’t entirely clear.

Read more
Street Fighter 6: everything we know so far
Chun-Li and Ryu fight in Street Fighter 6.

Street Fighter is officially returning with Street Fighter 6. Ryu, Chun-Li, and new and old friends will take center stage, along with a whole new look for the classic fighting game’s graphics. It’s good timing, too, as the Street Fighter franchise just turned 35 last year, and is ready for a big comeback (Street Fighter 5 launched more than six years ago in 2016).

Interested in learning more? Wondering if Street Fighter 6 will be coming to your gaming platform of choice? Capcom’s going to be dropping more info from now up until launch. In the meantime, here’s everything we know and what you can expect.
Release date

Read more