Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Captain Toad: Treasure Tracker review

Captain Toad: Treasure Tracker is a delightfully simple and strange throwback from Nintendo

Add as a preferred source on Google
Captain Toad Treasure Tracker screenshot 14
Image used with permission by copyright holder
Captain Toad: Treasure Tracker
“After 30 years, Toad has a game that reflects him perfectly: just the right season and proudly of a different time.”
Pros
  • Gorgeous presentation.
  • Satisfying, replayable puzzle stages.
  • Uncluttered by needless extraneous features.
Cons
  • It's 2014, Nintendo. Extra lives are pointless.

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Captain Toad belongs in a museum! So does his adventure pal Toadette, for that matter. That’s not to Indiana Jones shame the duo upon the release of Captain Toad: Treasure Tracker, their very first starring vehicle. As characters, Toad and Toadette are admirably simple. They walk briskly, pick things up, and that’s it. Their quest for golden riches is also limited in its goals: These two get around, but all they want to do is pick up coins, jewels, and gilded stars. Even by the standards of the countless throwback games made by small studios in recent years, Captain Toad is lovably anachronistic.

Recommended Videos

As characters, Toad and Toadette are admirably simple.

Captain Toad and Toadette are adventurers gathering up precious goods in odd little fantasy capsules. The stages in Treasure Tracker start out simple. Looking like bottle worlds freed from snow globes, each stage is a multi-tiered structure full of hidden nooks and crannies. Raised at the highest peak, hidden in an obscure tunnel, or waiting in the diorama’s nether region is a golden star. Examining the stage from multiple angles by spinning the camera, your goal is to move Toad to the star, and unraveling how to do that is lusciously vexing.

One example: an early stage in the game’s second act (out of three, plus a set of bonus stages) is a tiny swamp, covered with chomping vines and wandering trees with goofy faces, like a Sesame Street spin on Dagobah. Spin the camera around, and you can see the star sitting on a raised platform just beneath the surface. Toad can’t jump, but there isn’t an obvious hole to fall through to the star, so it’s off into the woods, dodging the patterned movements of the enemies to find switches that might change the landscape.

Even when you get the star, though, you haven’t totally conquered the stage. Hidden here, as in every stage, are three diamonds, plus a tertiary goal that’s always different. (In this example, you have to beat all the chompy vines.) Now, the whole stage requires re-examination and more careful analysis of what isn’t readily visible on the surface. Treasure Tracker never pummels you with difficult-to-untangle spaces. It’s always just complicated enough to make you think.

Replaying stages to get everything is part of Treasure Tracker‘s pleasure, but it doesn’t come at the expense of variety. The most impressive part of the game is how it almost never recycles ideas. One stage has you dodging carnivorous swamp weeds, but the next has you tapping the Wii U GamePad screen to move huge platforms. Another has you dodging heat-seeking bullets wearing ferocious grins, another riding a mine cart and shooting turnips and huge stacks of coins.

Even when it revisits an idea – all three acts have you facing down a googly-eyed dragon in a volcano – it always completely warps the challenge. The first time, you have to hide behind rocks to avoid fire, but the next you have to blow into the GamePad mic to raise little fan platforms. Some are easier than others, but they never feel lazy or ill-considered.

Replaying stages to get everything is part of Treasure Tracker’s pleasure, but it doesn’t come at the expense of variety.

Those GamePad controls and the lush high-def graphics are Treasure Tracker‘s only nods to modernity, enhancing its tactile similarity to Nintendo’s casual experiments on Super Nintendo or the Game Boy Advance. No Miiverse social features, no online multiplayer, and at this point no downloadable add-ons; Treasure Tracker‘s as self-contained as its stages. The focus is appreciated, though. Puzzling stages are what this game excels at, and nothing else clutters them… except for coins.

An otherwise successful anachronism, Treasure Tracker‘s only blemish is a throwback collectible that seems to be present for no other reason than Super Mario tradition. Toad and Toadette collect coins in every stage. When they collect 100 coins, they get an extra life. Enemies can kill Toad, and there are pools of lava and poison swamp water to fall in, but death isn’t a serious threat here so the extra lives stack up as you collect the literal piles of coins dotting the stages.

The little chime of a Mario coin or collecting the also ubiquitous green “1-Up” mushrooms is as infectious as always, but it feels like unnecessary clutter. If it’s easy to restart a stage in seconds, why have extra lives at all? If all the coins do is shine and go ding, why have them making so much unneeded audio/visual noise?

Captain Toad Treasure Tracker screenshot 7
Image used with permission by copyright holder

Treasure Tracker‘s old-fashioned style wouldn’t suffer from losing vestigial parts like coins, but it’s also not mortally wounded by their presence either. Even drowning in a sea of gold coins, Toad and Toadette are still winners, their shoebox-sized escapades softly impressive. Treasure Tracker is the perfect length. Gunning for 100-percent completion of everything should take the average player about 10 hours.

While less grand than Nintendo’s recent Wii U efforts like Super Mario 3D World, which this spins directly off of, Captain Toad: Treasure Tracker feels like the type of effortlessly strange and fun game that Nintendo used to pump out monthly 20 years ago. Perfect for a museum then, but no less worthy of play time, Treasure Tracker is yet another feather in Wii U’s increasingly feathery cap.

This game was reviewed on a Wii U using a code provided by Nintendo.

Highs

  • Gorgeous presentation.
  • Satisfying, replayable puzzle stages.
  • Uncluttered by needless extraneous features.

Lows

  • It’s 2014, Nintendo. Extra lives are pointless.
Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
World of Warcraft is setting up its biggest story yet with Eclipse and The Last Titan
Blizzard has revealed what's next for the Worldsoul Saga, with Eclipse bringing Midnight to a climax before The Last Titan takes players back to Northrend.
World of Warcraft The Last Titan featured

Blizzard opened BlizzCon 2026 with a full slate of World of Warcraft news. The studio laid out the next phase of the Worldsoul Saga, focusing on the final chapter of the Midnight expansion and sharing a teaser for its highly anticipated follow-up.

Facing the void in Eclipse

Read more
Xbox is improving Remote Play, downloads, party chat, and customization on Series X and S consoles
Microsoft is turning up Xbox Remote Play quality to 1440p
Xbox logo

Xbox has started putting in some real work to make a comeback in the console race under the leadership of Asha Sharma. The company recently gave physical game discs a digital future at a time when PlayStation is preparing to move away from physical media starting in 2028. It also picked up Hideo Kojima’s PHYSINT after Sony decided to walk away from the project.

Microsoft has also been making changes to the console experience itself. Xbox has now released another batch of features for members of the Xbox Insider program, including better Remote Play quality, background downloads during cloud gaming, more personalization options, and improvements to party chat.

Read more
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more