Skip to main content

Kill as or be killed by Friday the 13th’s Jason Voorhees in Slasher Vol. 1: Summer Camp

Kane Hodder, the actor best known for his role as Jason Voorhees in several Friday the 13th films, will play the killer in Gun Media’s Slasher Vol. 1: Summer Camp. The upcoming game casts you as either the sinister serial killer or a scrappy teenage camp counselor in an homage to classic, ’80s slasher films. The “Vol. 1” implies that this is the first in a series of slasher games.

Hodder joins a development team that includes horror special effects legend Tom Savini, who worked on the Friday the 13th films. Savini will work with Hodder to record his motion capture performance as the vicious murderer. Acclaimed Hollywood composer Harry Manfredini, who composed Friday the 13th‘s score, is also on board for the soundtrack.

Recommended Videos

“Everyone has their own skills. One of mine happens to be killing people on screen,” explained Hodder about his casting. “When … the team behind Summer Camp came to me, I jumped at the chance to bring my skills to gamers around the world. Combined with the fact that Savini is on board and Manfredini is doing the soundtrack? This is a no-brainer.”

Like the imminent shooter EvolveSummer Camp focuses on multiplayer that pits as many as seven campers against one, relentless psychopath in a camp much like 13th‘s Crystal Lake, replete with a lake, forest, and cabins. The game is an aesthetic homage to that era of films as well, with visual artifacts reminiscent of those found in VHS tapes.

“This is my love letter to the Friday the 13th film series,” said lead designer Wes Keltner.

In broad strokes Summer Camp sounds very similar to another recently announced game, which explicitly adapts Friday the 13th into another intentionally unbalanced multiplayer experience. That one features the creative input of Sean S. Cunningham, who directed the original 1980 film. Both projects have strong ties to the original franchise, giving ’80s horror nerds plenty to get excited about.

Developer Gun Media, based in Lexington, KY, is a self-described “video game think tank and publisher all acting as one.” CEO and creative director Keltner intentionally keeps the permanent staff small so the studio can remain nimble, only bringing in consultants and freelancers as needed. The company’s previous project, Breach & Clear, was a mobile tactical shooter developed in partnership with Call of Duty alumnus Robert Bowling, who recently shuttered his independent studio, Robotoki.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
FBC: Firebreak: release window, trailers, gameplay, and more
Three players pose together in FBC: Firebreak.

It wasn't until late into the game that we realized Control was part of the Alan Wake universe. After its DLC and Alan Wake 2 solidified the connection, excitement for Control 2 rose to the level of other upcoming video games like Death Stranding 2. While we still don't have a ton of information about the true sequel, we are getting a strange spinoff in the Control universe in the form of FBC: Firebreak. This is Remedy's first fully online multiplayer game, but loses none of that creative and off-kilter edge the studio is defined by. The walls are always shifting in the Oldest House but we managed to sneak in and grab all the documents we could on this new game.

This is just one upcoming PS5 game, upcoming Xbox Series X game, and upcoming PC game that deserves your attention so check them all out.
Release window

Read more
The best Yasuke gear in Assassin’s Creed Shadows
Yasuke stares down an enemy in Assassin's Creed Shadows.

After a fairly lengthy intro in Assassin's Creed Shadows, you will have access to both Naoe and Yasuke and can swap between the two as you please for the rest of the game. Your XP is shared between the two characters, but each one has their own skills to master and gear to equip. Naoe is more suited to sneaking and assassinating enemies without being detected, while Yasuke takes a more direct approach and is built for open combat. This means each one should be using the appropriate gear to support that playstyle. Weapons, armor, and trinkets are dumped on you for doing almost everything, which makes sorting through it all and finding the best gear a bit annoying. For Yasuke, these are the pieces of armor and weapons you should focus on getting.
Best Yasuke gear

Just like Naoe, Yasuke can hold two weapons, wear armor and headgear, plus equip a trinket.
Weapons
Yasuke's long katana is his old reliable primary weapon, with the best of the best being Venom Pillar. This weapon allows you to instantly charge a posture attack without holding the button by swapping between light and heavy attacks. You should be doing this naturally for better combos, buit this makes his basic attacks even more lethal. If you add the engraving that prevents your attacks from being interrupted, you become unstoppable.

Read more
Wuchang: Fallen Feathers may just satiate your Bloodborne appetite
Wuchang in Wuchang: Fallen Feathers

Bloodborne is still considered one of the best games FromSoftware has ever made, but the studio hasn't given it much love since launch. We're still left hoping for a PC port, remaster, or sequel to bring us back to that world. That has left the Soulslike space wide open for faster-paced, Bloodborne-inspired games to fill players' craving. A couple of years ago, Lies of P did just that. And while Lies of P: Overture is coming soon, another Souslike that Bloodborne fans should keep on their radar this summer is coming. That would be Wuchang: Fallen Feathers.

I went hands-on with Leenzee Games' Wuchang: Fallen Feathers at GDC 2025 and found a tried and true Soulslike through and through, albeit with faster-paced combat that feels reminiscent of Bloodborne than other FromSoftware games. Until PlayStation or FromSoftware finally announces a remaster or follow-up to Bloodborne, you should probably check out Wuchang: Fallen Feathers instead of waiting around for an announcement that may never come.

Read more