Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Murdered: Soul Suspect Review

Add as a preferred source on Google
Murdered Soul Suspect screenshot 16
Image used with permission by copyright holder
Murdered: Soul Suspect
“Murdered: Soul Suspect takes the clever premise of a ghost detective, and sabotages it with a protagonist as thin and dull as his ethereal specter.”
Pros
  • Unique premise.
  • Visually rich environment design.
  • Possessing cats? Yes please.
  • Plenty of interesting optional content.
Cons
  • Empty characters.
  • Zero challenge.
  • Game spells out every choice you have to make.
  • Optional content is better than the main game.

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Detective stories are a dangerous gambit in video games. If a game can draw believable characters and suck you into their story, unraveling a mystery in their world can be a satisfying experience. If it can’t, you’re just going through the motions.

Recommended Videos

Murdered: Soul Suspect falls into the latter category. It has the muscles of a great video game detective story, but lacks all the vital tendons and sinews to link its lead’s discoveries to the player’s experience. No detective story succeeds when the audience feels smart and the hardboiled gumshoe comes off like a blithering moron.

Airtight Games’ supernatural whodunit has many problems, both conceptual and mechanical, but they’re all secondary to the fact that ghostly detective Ronan O’Connor is a void, and not just because you can literally see through him.

That’s no spoiler, mind you. Ronan’s ghostified in the opening moments of the game. The Salem, Massachusetts detective is hot on the trail of the Bell Killer, a serial murderer plaguing the famous city. Following up on a lead without back up, the killer tosses Ronan out a window before shooting him seven times, marking his spirit with seven glowing bullet holes.

Soul Suspect peaks right out the gate, suggesting a wildly different game than the one that follows by hinting at a more meaningful character. Controlling Ronan’s spirit, you struggle vainly to fit him back into his body, which is riddled with tattoos marking his youth as a criminal. Ronan then has to investigate his very own murder, but only after meeting the ghost of his dead wife, who pleads with him to fulfill one last duty and make his peace before he can be with her.

Were Murdered the story of redemption and acceptance hinted at in these opening moments, it might have been something special. Unfortunately, Ronan never develops further as a character. What’s his motivation? He wants to be with his wife. Why? Because the game said so.

The hardboiled gumshoe comes off like a blithering moron.

With every examined piece of evidence, whenever he meets another ghost in need of help on the road, or even when he speaks with the teenage psychic Joy that becomes his partner and link to the living world, Ronan never has a real revelation. Even the inexplicably scattered pages of his wife’s diary you pick up are stray collectibles that do little to illuminate their relationship. Joy, who the Bell Killer was hunting when Ronan was killed, is no different. She and Ronan never develop a meaningful bond as the detective tries to help her find her missing mother in the course of tracking down the game’s serial killer.

Murdered is actually rigidly set into seven levels, which you travel between through the hub of Salem proper. First comes the investigation. A counter appears in the bottom of the screen telling you that there are a set number of clues in the area. Already the game is giving up the ghost by telling you the limits of your investigation before you start; the mystery is diluted. Ronan then has to go into a menu to connect significant evidence to complete the investigation.

Problem is, the game also tells you when evidence is significant. Meaningless evidence, like examining an ancient ship anchor in Salem museum, will just bring up a flash of text on the screen. Meaningful evidence meanwhile will be followed by a full on cutscene flashing back to how it relates to the murderer, or flash to Ronan’s thoughts, like the memory of missing girl running through a wedding photo shoot.

Murdered Soul Suspect screenshot 6
Image used with permission by copyright holder

Murdered freezes the action while you select words on the screen to describe what’s happening. Your choices are “happy,” “scared,” “hiding” or “fleeing.” It’s never difficult to make the right choice. With no shades of grey in the choices or action, picking the obvious bits is all the game offers. When finishing the investigation, rather than reveal his personal feelings or some other insight, Ronan just repeats what you already know. “The Bell Killer is targeting young women!” exclaims Ronan, the detective who’s been tracking the murderer for weeks already, has a war room at the police station devoted to it, and who also knows the teenage girl already hunted. Duh, Ronan.

When not investigating, Murdered attempts to spice things up with some light environmental trickery. Being a ghost, Ronan can walk through some objects, but can’t enter buildings unaided since they’re all consecrated. Problem is, architectural ghosts also haunt Salem. Psychic remnants of old buildings block his way, along with oily patches of lost souls that if touched can “kill” Ronan. Ghost structures actually provide Murdered’s best visual quirks. Wandering a nighttime city, and finding your way blocked by a translucent 17th century boat workshop poking out of an apartment building is certainly an unusual sight.

Ronan even has to pull a Patrick Swayze every now and again, causing poltergeist activity to distract people from seeing Joy as he leads her to certain investigation spots. Even these prove problematic, though. Enclosed spaces quickly become confusing, with ghost architecture obscuring proper paths. Meanwhile, if Joy isn’t around, Ronan can mess with every telephone, printer and soda machine in sight and the NPCs won’t care at all. Somehow, they only notice distractions if Joy’s nearby.

These dumb bits begin to pile up after a while. Why the hell is their a human skull just sitting in the air vent of a sanitarium for no good reason? Why do ghost crows distract wandering angry demons that can also eat Ronan’s soul? If this serial killer has been at large for so long, why is there still evidence strewn all over Salem? Nothing makes sense, and there’s little reason to care.

Sometimes, the optional content is actually richer than the main story. In every stage of the game are a series of hidden objects Ronan can find, like a collection of family crests in Salem’s cemeteries. Collecting all of one set will unlock a ghost story told through audio. These are genuinely fun, in an Unsolved Mysteries kind of way. There are also ghosts Ronan can help move on by investigating their deaths. A colonial woman lost on the beach, a drunk driver racked by guilt over possibly killing his friends; these figures you meet have Murdered‘s only truly human stories. Finding out what happened to them in optional investigations is as simple as everything else, but rewarding on its own.

How disappointing that it’s the stray little asides that are memorable, rather than the mystery and character the full game is hinged upon.

Highs

  • Unique premise.
  • Visually rich environment design.
  • Possessing cats? Yes please.
  • Plenty of interesting optional content.

Lows

  • Empty characters.
  • Zero challenge.
  • Game spells out every choice you have to make.
  • Optional content is better than the main game.
Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Pusheen is getting its first game with Pusheen’s Place on Apple Arcade
Pusheen’s first official video game arrives on Apple Arcade alongside four more October additions
Book, Comics, Publication

Pusheen the Cat has been everywhere from plush toys to stickers, but the internet-famous cat has somehow never had an official video game. That changes on October 1, when Pusheen’s Place arrives exclusively on Apple Arcade.

The game headlines Apple Arcade’s October update alongside River City Survivors, Terraria+, Touchgrind BMX 2+, and 4 Pics 1 Word+. As usual for Apple Arcade releases, the games will be available without ads or in-app purchases.

Read more
The $260 SteelSeries pro controller makes switching between Xbox and PC ridiculously easy
SteelSeries Aeon Pro

If you own a gaming PC and an Xbox, you know the hassle. You either need two controllers or constantly have to re-pair the only one you have. You probably need a pro gaming controller that doesn’t throw as many tantrums across different gaming platforms. 

Enter SteelSeries, a company that has made headsets and mice for years. It’s entering the gaming controller market with a model that ships with a special dock that makes your life easier.

Read more
Arm thinks AI is the secret to better gaming on your phone
Arm’s new Mali GPU uses neural rendering to chase sharper visuals, smoother frame rates, and more ambitious ray tracing without pushing phones quite as hard.
Photography, Light, Person

PC gaming has spent the past few years leaning heavily on AI to squeeze better graphics and higher frame rates out of hardware. Now, Arm wants to bring a similar idea to the phones in our pockets.

Arm has unveiled the Mali G2-Ultra NX, its first mobile GPU designed with dedicated neural acceleration built directly into the graphics hardware. That sounds like a mouthful, but the idea behind it is surprisingly simple: instead of asking the GPU to brute-force every pixel and every frame, AI can help fill in some of the gaps. For mobile gaming, where battery life and heat matter as much as raw performance, that could be a pretty big deal.

Read more