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Indie puzzler ‘Metrico+’ set to expand its horizons, launch across platforms

Metrico+ - Worlds Trailer | PS4
Metrico+, the follow-up to the indie puzzle-platform game for the PlayStation Vita, will launch on multiple platforms on August 23.

The new game, produced by Dutch developer Digital Dreams, will look to build upon the successes of the original, which was praised by IGN for its “ingenious puzzles” and by GameSpot for a “beautiful audio-visual blend” and “exciting sense of discovery.”

When the game launches on the PS Vita, PS4, Xbox One, and Steam later next month, it will come with new features, which Roy van de Mortel of Digital Dreams highlighted in post he wrote on the PlayStation blog.

“We made the world of Metrico look way prettier for the big screen, there are new trophies, we added a speedrun mode, there are new and special character animations,” he wrote. “There is an entirely new story in the game, the music has been revised by Palmbomen, and most importantly: Metrico+ contains over 40 new puzzles utilizing new gameplay mechanics. That’s why we added a “+” to the title.”

For gamers who have purchased the original Metrico for PS Vita, the new version will only cost $6.99 on PlayStation. Reduced pricing on other platforms for original buyers has not been announced.

Van de Mortel said it was important for the company to incentivize original players to try Metrico+ by giving them a discount.

“Hopefully they will try Metrico+ and experience all the new challenges it has to offer and new worlds to explore, and see the reimagined world of Metrico on their television screens.”

While the game has many added features, it will still include many of the puzzles from the original — hence why the company chose to go with the Metrico+ name rather than “Metrico 2.”

Van de Mortel promises gamers that even if they’ve played the original Metrico, they’ll feel like they’re playing a different game with the new version.

“We know there are so many players that haven’t experienced the world of Metrico yet, that’s why we can’t wait to bring it to the PlayStation 4,” he wrote. “Hopefully you like it just as much as we loved creating it!”

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