Skip to main content
  1. Home
  2. Gaming
  3. News

Nintendo will let players back up their purchases online with the Switch

Add as a preferred source on Google

Nintendo fans will finally be able to back up their eshop purchases online with their Nintendo Accounts when the Switch arrives. This is a welcome change from how previously digital purchases have been tied to the console itself, forcing fans to re-buy previously owned titles on new consoles, when online infrastructure should have allowed otherwise (as Nintendo’s competitors have done for some time now).

Eagle-eyed viewers caught this fact in a bit of fine print revealed during a Switch unboxing video recently posted by YouTube gaming channel FloKO. The text shows up briefly around 3:00 in, as highlighted below:

Recommended Videos

https://twitter.com/BjoernTheSmexy/status/832419152740626433?ref_src=twsrc%5Etfw

“Your Nintendo Account contains your Nintendo eShop purchase history and current balance. By re-linking your Nintendo Account after initializing the console, it will be possible to redownload any software or DLC purchased using that account. (Software that has been discontinued may not be available to redownload in some cases.)”

For a company with such a devoted fan base, Nintendo’s lack of a centralized, cross-platform account has long felt like an obvious oversight. The introduction of Nintendo Accounts in 2016 was a step in the right direction, but this has been the first indication that they will follow through to the necessary conclusion of backing up purchases online. While historically one of the gaming space’s great innovators, Nintendo has been distinctly conservative when it comes to embracing the emergence of online gaming and commerce.

The Switch arrives on March 3 as the much-maligned Wii U’s tenure ends not with a bang, but a whimper. Nintendo has been cagey in the lead-up to launch since the Switch was first announced, but signs like this and the more adult-directed advertising campaign suggest the gaming mainstay is really hoping to shake things up with its new console.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more