Skip to main content

'Overwatch' player dominates with Winston and some bananas


With his love of peanut butter, distinguished spectacles, unbridled rage, and acute interest in technology, Winston is obviously the best character in Overwatch. But what if there were a way to show one’s love for the incredible ape aside from simply spraying his face onto every surface? Twitch user Rudeism has found the answer, and it involves a lot of bananas.

By connecting a series of wires and metal contacts to bananas — their high potassium content actually makes them a great conductor, unlike his first choice of peanut butter — Rudeism was able to map all of Winston’s moves to an individual piece of fruit. Walking to the left, right, up, or down is all handled by a separate banana, as are Winston’s special and ultimate abilities.

Eventually, he appears to make Winston’s Tesla cannon fire automatically, enabling him to focus on running and actually capturing objectives, and the results are surprisingly competent. After getting his ultimate ability while playing on “Route 66,” he goes bananas (I’m sorry) and takes out five enemy players trying to push the payload forward.

Over time, the bananas began to get mushy, but this actually proved beneficial, as the game seemed to register when he was touching a banana more accurately.

After posting about his plans on Twitter, Rudeism was actually contacted by produce giant Dole, who encouraged his genius plan. This means that a stream where he controls Bastion with fruit salad is all but guaranteed.

Check out his Twitch channel for a look at his other unorthodox control schemes, including Rocket League with a guitar controller, Skyrim with voice controls, and Dark Souls III with a Dance Dance Revolution mat. We’re not sure exactly why he keeps doing these videos, but we’re very glad he does.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Overwatch 2’s story-driven PvE missions are being abandoned by Blizzard
A giant turret in set up in Gothenburg in Overwatch 2's story missions.

Overwatch 2 finally got some of its long-awaited PvE content last August, but it doesn't look like more is on the way, according to some new reports.

Earlier this week, a story from Kotaku indicated that the future of Overwatch 2's story-driven PvE missions was in question after the first batch of missions, which were released as paid DLC for a free-to-play game and sold poorly. Now, a new report from Bloomberg affirms that. As part of a newsletter outlining wider frustrations Blizzard's developers have with how the company ties profit-sharing bonuses to the performance of games that specific teams make, Bloomberg touched on how the Overwatch 2 team's bonuses were negatively impacted by the failure of the PvE content. A lot of that PvE team was apparently laid off in January when Microsoft cut 1,900 games-related jobs, and sources now tell Bloomberg that Blizzard does not plan to finish its previously planned PvE content.

Read more
Overwatch 2’s collaboration with Cowboy Bebop works surprisingly well
Cassidy's Spike skin in Overwatch 2.

Blizzard Entertainment announced that Overwatch 2's next crossover is with Cowboy Bebop, and a snazzy trailer recreates the anime's iconic opening with the collaboration's character skins.

The collaboration begins on March 12, when Legendary skins, emotes, and other items based on Cowboy Bebop will appear in the game's store. So far, a Cassidy skin based on Spike Spiegel, an Ashe skin that turns her into Faye Valentine, a Jet Black skin for Mauga, an Ed skin for Sombra, and an Ein Wrecking Ball skin are all confirmed for Overwatch 2. Although players will have to pay for most of these skins with microtransactions, the Wrecking Ball skin based on Ein will be obtainable for free.

Read more
Despite its rocky start, I’m still optimistic about Overwatch 2’s future
Lucio and other heroes attack enemies in Overwatch 2 story missions.

Overwatch 2’s launch year didn’t exactly go as planned.

In the lead-up to its October 2022 launch, the excitement for the hero shooter sequel was sky-high, largely thanks to a planned Hero mode. As its release date approached, several choices during development would erode that hype. That would include the departure of Overwatch director Jeff Kaplan, a controversial swap to five-player teams, and plans for a revamped battle pass and microtransaction system. Even more complaints arose when new characters were initially locked behind a battle pass and Blizzard ditched its planned PvE campaign -- which was arguably the biggest justification for creating the sequel in the first place..

Read more