Skip to main content
  1. Home
  2. Gaming
  3. News

Why is Microsoft renewing the ‘Scalebound’ trademark?

Add as a preferred source on Google

Scalebound, the first action role-playing game from famed studio PlatinumGames, was originally planned for release this holiday season before the project was unceremoniously canceled by publisher Microsoft. With PlatinumGames currently working on a variety of projects, we had all but forgotten about the game, but Microsoft recently filed to renew a trademark on the name.

The website Justia listed a full breakdown on the trademark information, and indicates that Microsoft had been granted an extension on May 3. This comes months after the game was canceled, which has us wondering whether or not Phil Spencer and the Xbox team had a change of heart.

Recommended Videos

The game didn’t look particularly impressive at its gameplay demonstrations, with inconsistent framerates and a clunky combat system that was much slower than other PlatinumGames titles like Bayonetta or Metal Gear Rising: Revengeance. A cooperative multiplayer mode was also planned, which would allow several players to team up and take on enormous dragons in battles that took place on land and in the air.

Early impressions of the game’s main character Drew were mixed, but Scalebound did seem to be improving at subsequent events, and its colorful environments separated it from the drab grays seen in other Microsoft exclusives — and PlatinumGames’ Nier: Automata released earlier this year to rave reviews.

Even if development on Scalebound resumes, it’s unlikely we’ll be seeing the game anytime soon. Microsoft’s 2017 is fairly light for the remainder of the year, with Crackdown and Sea of Thieves among the notable games. The Forza series is also expected to see staggered releases of the Motorsport and Horizon games, and we fully expect Forza Motorsport 7 to launch alongside Project Scorpio this holiday season.

Are you hoping to play Scalebound one day, or are you interested in Microsoft’s other games? Let us know in the comments!

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more