Skip to main content
  1. Home
  2. Gaming
  3. Features

I’m loving how fast and furious Shinobi: Art of Vengeance is

Add as a preferred source on Google
A ninja jumps over enemies in Shinobi: Art of Vengeance.
Sega

When I think about the 2D action games I loved growing up, “fast” isn’t a word that usually comes to mind. Something like a Ninja Turtles side scrolling beat-em-up looks a little slow in my mind, filled with heavy one on one punch outs. The exact pace changes from game to game, but it’s not usually what I’d call quick. So I was in for a bit of a shock when I booted up a demo of Shinobi: Art of Vengeance at Summer Game Fest. Sega’s new revival may call back to some of the retro games I played as a kid, but it leaves them all in the dust in its constant blitz of sword slashing.

Developed by Lizardcube, the studio behind the terrific Streets of Rage 4, Shinobi: Art of Vengeance looks to take a classic Sega series back to its roots. It’s a side scrolling action game where I need to slash through enemies, vanquish bosses, and do a bit of platforming for good measure. My 45-minute demo let me run wild through two of its gorgeously animated levels, getting a feel for the balance Lizardcube is striking here between retro and modern.

When I try to describe it on paper, it might sound a little boilerplate. The platforming has me double jumping and air dashing around 2D environments. Combat is a matter of dishing out sword combos, hitting evasive rolls, tossing out a shuriken or two, and spending energy to activate special skills. It’s all par for the course, I know, but those familiar ideas are made thrilling once I start to realize just how quickly I can take out a screen full of enemies.

Recommended Videos

Art of Vengeance is designed in such a way that I never felt like I needed to stop moving during a fight. If an enemy tries to attack me during a combo, I can hit my evasive dodge and exit it into a new combo. If I need to jump in the air to avoid an unblockable attack, I can come back down with a dive kick by hitting my heavy attack button and chain into a combo from there. My favorite detail comes anytime I stun an enemy. When a red mark appears above a foe, I can press both bumpers to launching into a finishing strike that will also ricochet through every other stunned enemy in the room. The more I get all of this down, the more I realize that I simply never have to stop moving once I get on a roll. It feels as much like a fighting game as it does a side scroller.

That sense of lethal speed goes a long way towards making Art of Vengeance feel more exciting than a lot of recent retro brawlers that are very similar to it on paper. It aims to make Shinobi feel like a phantom that cut through waves of enemies in the blink of an eye. Even when I’m dropped into familiar scenarios, like when I need to stay on a boat as enemies fall in around me, it feels like I’m playing something entirely new rather than another cookie cutter retro cash-in.

I’m eager to see how much deeper it all goes. My demo only gave me a taste of its exploration, as I could occasionally find platforming challenges that led me to hidden collectibles. Each level has five to find and those can be spent at shops to unlock even more maneuvers, like one that extended my combos even further with additional hits. I had tons of moves to work into my attack strings by the end of the second level I played, including a charged punch and a counter stance skill. I hope more moves keep trickling in in later missions, giving me more attacks I can pepper into my ballet of blades.

Shinobi: Art of Vengeance launches on August 28 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Topics
The U.S. needs air traffic controllers, and it’s turning to gamers for help
Secretary Sean Duffy says gamer recruitment is helping the FAA reach its hiring goals.
Airport, Aircraft, Airplane

Perhaps all those hours spent playing Counter-Strike 2, Valorant, or StarCraft II could finally prove useful outside your gaming setup. The U.S. Department of Transportation has been recruiting gamers to become air traffic controllers, and Transportation Secretary Sean Duffy says the unusual approach is already helping the Federal Aviation Administration make progress toward its hiring target.

The FAA says its gamer recruitment push is working

Read more
Valve keeps widening the SteamOS net, and more handhelds are finally getting caught
Valve's SteamOS handheld empire just got a little bigger
The Lenovo Legion Go S with SteamOS installed.

SteamOS isn't just a byproduct developed for Valve's gaming hardware, and the company is proving this by expanding support for other handhelds aside from the Steam Deck. While the platform hasn't been exclusive to the Steam Deck, more handhelds from MSI, Ayaneo, and Konkr are getting support for Valve's latest SteamOS beta.

As spotted by Notebookcheck, Valve’s new SteamOS 3.8.25 beta expands support for several third-party handhelds. This doesn’t amount to Valve giving every device full SteamOS certification, but the update brings another handful of machines closer to working properly with the company’s gaming-focused operating system.

Read more
Intel Arc G3 Extreme Tested: Intel has finally arrived in handheld gaming
Intel's new handheld chip brings serious performance without treating the battery like an afterthought.
MSI Claw Intel Arc G3 Extreme Logo 2

I first caught a glimpse of Intel's new handheld silicon at Computex 2026, where I saw early hardware powered by it, including the MSI Claw 8 EX AI+ and Acer Predator Atlas 8. But seeing a chip run a demo on a show floor and actually pushing it through real-world workloads are two very different things. When MSI eventually sent me the production Claw for a spin, I finally got that opportunity. I only had the device for a short time, but that brief window was enough to make one thing clear: Intel's Arc G3 Extreme is a seriously capable handheld gaming platform.

Built for the handheld watt wars

Read more