Skip to main content
  1. Home
  2. Gaming
  3. News

Take to the stars with Sid Meier on March 12

Add as a preferred source on Google

Sid Meier’s Starships blasts off on March 12 for iPad, Mac, and Windows. It costs $15 on all platforms.

Revealed in January 2015, Starships continues the story of Civilization: Beyond Earth as we takes to the stars once more to colonize the galaxy, encountering our long-lost brethren from Humanity’s diaspora after The Great Mistake on old Earth. Players build their galactic federation, sending a fleet of customizable ships around to integrate star systems and exploit their resources. The resource management and planetary development system is simpler than the economic engine of Civilization games, requiring far less micromanagement. Combat is the real focus of Starships.

Recommended Videos

Battles are fought in a zoomed-in, tactical map around planetary systems. Before each fight the player has the opportunity to customize their ships, ensuring the right units for a given situation. Ships can be fast and maneuverable or slow and powerful, armed with long-distance lasers, deadly close-range cannons, or squads of nimble fighters. The robust customization options allow admirals to build a fleet that perfectly suits their play style and the evolving situational needs.

Starships also features cross-game connectivity with Civilization: Beyond Earth. Players with registered My2K accounts will be able to put the two games in dialogue, but it is not yet clear exactly what that means for either game. As an added incentive to get players on board with 2K’s service, however, Beyond Earth fans get a free new map, the Glacier planet, when they sign up for My2K after the latest patch. Although no specific promises were made, Firaxis’ post alludes to the future possibility of other games being integrated into the system. Will it one day be possible to play seamlessly from the dawn of Civilization through the journey Beyond Earth before blasting off in Starhips? Perhaps Will Wright’s hubris with Spore was trying to build the whole thing at once, rather than designing a series of games at different scales and then stringing them together after the fact.

Priced at $15, this download-only title sets modest expectations for the amount of content that will be included with Starships, but the developer has a proven track record of encouraging deep replayability in its elegantly-designed games. The prospect of inter-game connectivity also opens up exciting new possibilities for Firaxis’ already-strong post-game support with updates and expansions.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more