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'Titanfall 2' beta test leads to sweeping gameplay changes ahead of its release

Developer Respawn Entertainment is overhauling its competitive first-person shooter sequel Titanfall 2 after a recent beta test met with a mixed reception from experienced players.

Respawn outlined its plans to tweak Titanfall 2‘s core gameplay mechanics in response to player feedback, noting that future builds will feature faster character movement, improved Titan survivability, and more varied map designs, among other requested changes.

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The upcoming Titanfall 2 follows up on 2014’s Titanfall, a competitive first-person shooter designed by veterans of Call of Duty series developer Infinity Ward. The original Titanfall lacked a single-player component, placing its emphasis entirely on multiplayer matches in which players fight for control of towering mech-like Titans.

Respawn Entertainment previously announced that it would add a single-player story mode to the upcoming Titanfall 2 in response to player requests. The sequel will also mark the end of Titanfall‘s Xbox console exclusivity, and the finished product will be available for the PlayStation 4 in addition to the Xbox One and Windows PCs.

Many series fans were disappointed after participating in a recent weekend-long beta test for Titanfall 2, with many reporting a noticeable drop in character movement speed compared to the original Titanfall. Respawn notes that character sluggishness is an unintended side effect of the team’s efforts to make close-quarters combat less chaotic.

“Changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement,” Respawn explains. “We’ll be tuning air speed and wall-running speed to be faster, [and] players should once again accumulate and retain more speed when chaining wall runs.”

Players will also be given more frequent access to Titans in future builds, and Titans will take less damage from enemy firepower. Other planned changes include a faster recharge period for Titan dashing, a tweaked head-up display, and increased variety in map designs, including “more traditional Titanfall maps.”

Future updates to Titanfall 2‘s gameplay will be detailed on the game’s official forums. Titanfall 2 launches for the PlayStation 4, Xbox One, and Windows PCs on October 28.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Soul Hackers 2 splits the difference between Persona 5 and Shin Megami Tensei V
Ringo, Arrow, and other party members stare at something in the distance in Soul Hackers 2.

Atlus has perfected the JRPG and is now reveling in it. Persona 5 is one of the best games of the 2010s, thanks to its endearing cast of characters and impeccably stylish presentation. Meanwhile, Shin Megami Tensei V was no slouch in 2021 as it provided a dark and hardcore demon-driven RPG experience. After demoing the game at Summer Game Fest Play Days, t’s clear that Atlus has found a clear sci-fi middle ground with Soul Hackers 2.
Souls Hackers 2 is a tried-and-true Atlus JRPG with dungeon crawling, casual friend hangouts and conversations, and polished weakness-driven JRPG combat. It hits many of the same notes as Persona 5 and Shin Megami Tensei V, so it won’t change what you think about the genre. Still, if Persona 5 or Shin Megami Tensei V had won you over to this new era of Atlus JRPGs, then Souls Hackers 2 will give you dozens of more hours of JRPG enjoyment.

What’s here for Persona fans?
My demo of Soul Hackers 2 began in the Hangout, where protagonist Ringo and her party can hang out and heal between dungeon-crawling escapades. Then, I proceeded to go into the futuristic sci-fi city, buy some weapons, gear, and healing items from eccentric shopkeepers, and get a drink with my party members named Arrow.
After Ringo and Arrow got to know each other better by discussing what they liked to drink, they gained Soul Levels to make them stronger. Right off the bat, this was all very reminiscent of Persona with the expectation of the futuristic sci-fi setting. The UI in and out of battles takes a cue from Persona 5 by trying to look very stylish, though Soul Hackers 2 leans more into a digitized style than Persona 5’s luscious anime-style menus.
I didn’t spend enough time with this part of the game or the small character moments within it to get a feeling of whether or not its narrative will come together as well as Persona 5. Still, that game got me to fall in love with an eccentric cast of high-school cliche characters, so Soul Hackers 2 has the potential to do the same with a cast that leans into sci-fi stereotypes.

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The Lord of the Rings: Gollum is finally launching quite soon
Gollum stares at the eye of Sauron in The Lord of the Rings: Gollum key art.

The Lord of the Rings: Gollum finally has a release date. Daedalic Entertainment and Nacon confirmed during a hands-off preview event attended by Digital Trends that this unique Lord of the Rings game finally launches on September 1. 
Daedalic Entertainment first announced The Lord of the Rings: Gollum in 2019, but the game was pushed back to 2022 when Nacon came on board as publisher. Thankfully, we won't have to wait much longer for this adventure as it's only a few months away. Since its announcement, the rights for Lord of the Rings games have gone up for sale, and EA has announced a mobile game based on the franchise. Thankfully, none of those developments seemed to have negatively impacted The Lord of the Rings: Gollum.
Gollum will die in a direct confrontation, so he must stealthily dodge and take down enemies. Image used with permission by copyright holder
Digital Trends got an early look at The Lord of the Rings: Gollum via a hands-off demo. While this may seem like an odd comparison, imagine Uncharted's platforming in a stealth-focused game set in the Lord of the Rings universe. I saw Gollum hopping around ledges in both Mordor and Mirkwood as the developer carefully managed Gollum's stamina so he wouldn't fall off any ledges he was climbing. 
Combat is minimal as Gollum has limited stamina he can use in attacks. As such, platforming and puzzle-solving will be the best ways to get through many situations. Throughout the game, players will also have to choose between the Gollum and Sméagol personalities during key story moments, and these decisions will impact the narrative. 
Characters like Thranduil and Gandalf also made appearances in the demo. They sported looks more similar to their description in the books than how they were portrayed in the movies. While Gollum obviously isn't the prettiest protagonist, The Lord of the Rings: Gollum has a distinct look and feel compared to any The Lord of the Rings game that has come before it. 
The Lord of the Rings: Gollum will be released for PC, PS4, PS5, Xbox One, and Xbox Series X on September 1. A Nintendo Switch version is also in the works, but does not have a release window outside of 2022. 

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Saints Row reboot still looks wacky, even if it’s formulaic
The main character of Saints Row glides in a wingsuit.

The Saints Row series is making its grand return after seven years. The Saints Row universe fully reset at the end of the Saints Row IV DLC Gat Out of Hell, so Volition's next game is a full-on reboot of the series. After the underwhelming Agents of Mayhem, this reboot allowed the developer to redefine what a Saints Row game could be without the constraints of classic characters or settings. Unfortunately, that new vision is much more plain than I'd hoped despite the series' expected madcap tone.
While the results of this reimagining have the enjoyable and wacky Saints Row flair that one would expect, I was left quite underwhelmed by a recent hands-off preview of several missions, combat, and the open world in Saints Row. This upcoming game is set in a new Southwestern city of Santo Ileso and features a new cast of Saints characters, so Volition has an opportunity to go big and bold here. Ultimately, it's looking formulaic for a series that's known for being off-kilter and wildly creative.
SAINTS ROW – Game Awards Gameplay Trailer
Grounded absurdism 
During my hands-off preview, I got to see the new team of Saints in a variety of missions. These include a loan agency robbery gone wrong that results in a big car chase, a raid of a car-loving Panteros gang's headquarters in a helicopter, and a rescue mission for one of the player-character's friends after he's kidnapped by a bunch of Deadmau5-looking crooks from a gang called the Idols.
The new cast of Saints seems likable enough, but the "angry but endearingly funny millennial" tone of each character's writing has yet to be nearly as endearing as classic Saints Row characters like Johnny Gat or Kinzie Kensington. The "try-hard lulz" writing that the series was known for isn't as funny now as it was in 2015 when the last Saints Row game was released. It's hard to tell from this early look if Volition's writers will succumb to the same unfunny writing problems that plagued 2019's Borderlands 3.

Also, because it's an entirely new cast of characters that have yet to prove themselves to fans, there isn't any nostalgia factor that can help make up for subpar jokes. Currently, Volition's strategy is to give the narrative a sense of "groundedness" despite its kooky aspects to make players care about this character and that narrative.
"Absurdism for the sake of absurdism, that's where everything feels fluffy, and it doesn't feel like anything really means anything," lead writer Jeremy Bernstein said at the preview event. "We worked very hard to avoid that, so there's a groundedness, even to the most absurd things that you do in the game." It remains to be seen if this new, more grounded approach successfully introduces a new cast and setting for Saints Row or just leaves me yearning for the classic Saints and city of Steelport.
Absurdly generic 
While each mission that I described earlier does have the Saints Row series' trademark quirk, they aren't exactly pushing the boundaries of what to expect from a third-person, open-world game so far. While I only saw a few side missions, like one where players had to ride shotgun and fend off cops for a jewelry thief, our look at the map and missions suggest that Saints Row may be a fairly boilerplate open-world game.

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