Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

It’s-a me, Voldemort! Learn about Nintendo’s failed bid for Harry Potter

Add as a preferred source on Google

Way back in 1998, Nintendo of America developed a pitch to claim the exclusive rights to adapt the Harry Potter books by J.K. Rowling, which had recently become a global phenomenon with the release of Harry Potter and the Philosopher’s/Sorcerer’s Stone. The preeminent gaming archaeologists at Unseen 64 have scrapped together what evidence remains of this potential alliance that could have reshaped pop culture as we know it.

According to a former artist who worked for Nintendo Software Technology at the time, news of the Harry Potter license’s impending sale prompted studio executives to halt work on three titles (Ridge Racer 64, Bionic Commando, and Crystalis) in order to focus efforts on developing the Potter pitch. The studio was split into two teams. The primary team focused on a pitch for a third-person adventure game. Meanwhile, a smaller group worked on a game based on the high-flying wizard sport of Quidditch. Nintendo Software Technology hoped to develop adaptations for Nintendo 64, Gameboy Advance, GameCube, and future platforms, coinciding with the release of each subsequent book in the series.

Recommended Videos

Rowling saw Nintendo’s pitch, but Unseen 64’s source reports that there was a disagreement about art style. Initially, the plan had been to use a Western cartoon style inspired by Thomas Taylor’s cover art for the first edition of the book. Eventually, studio management opted to push instead for a more Japanese, manga style, which caused friction within the team.

Nintendo’s proposal was unable to live up to the greater resources behind offers from companies like Universal and Disney. Nintendo could only offer its expertise in gaming, while larger media companies could offer film and television as well. Rowling ultimately sold the rights to Warner Bros. for a reported £1 million. Warner Bros. in turn brought in Electronic Arts to create video game adaptations of the series, starting with the multiplatform release of Harry Potter and the Philosopher’s Stone in 2001.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more