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You might not see PS4 Pro improvements in ‘Destiny: Rise of Iron’

The PlayStation 4 Pro launches in November with a wide variety of supported games, including Call of Duty: Infinite Warfare and Rise of the Tomb Raider. The upgraded console is capable of upscaling these games to 4K and occasionally increasing visual details, but Destiny: Rise of Iron appears to be ignoring the system’s extra power entirely.

Speaking with GameSpot, Bungie producer Scott Taylor said that the studio isn’t planning PlayStation 4 Pro support for Rise of Iron, Destiny‘s second major expansion. He does not, however, rule out PlayStation 4 Pro support coming at some point.

“We have nothing to announce today, but I mean we’ll be looking at [supporting PlayStation 4 Pro],” he added.

Destiny runs well across all of its supported platforms, but it could certainly benefit from the additional horsepower. Typically running at 30 frames per second, it makes for a fine multiplayer shooter experience, but a bump in frame rate is never a bad thing. Any boost it would receive, if Bungie does choose to support the PlayStation 4 Pro eventually, is unlikely to offer a frame rate advantage in competitive multiplayer, however.

Though Bungie’s Halo series made it a favorite of Xbox fans for nearly a decade, the developer and publisher Activision has favored Sony’s console this generation, giving early access to DLC in Destiny to PlayStation 4 players and marketing the game with almost zero mention of the Xbox One at all. The Call of Duty series began to follow suit, as well, with multiplayer maps releasing first on PlayStation after years of Xbox early access, and Call of Duty: Infinite Warfare is even receiving a special PlayStation VR “Jackal Assault” mission.

Destiny: Rise of Iron launches for PlayStation 4 and Xbox One on September 20. The PlayStation 4 Pro follows on November 10, and offers support for 4K televisions as well as high-dynamic range.

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Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
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