Skip to main content
  1. Home
  2. Virtual Reality
  3. Computing
  4. Gaming
  5. News

Tim Sweeney: Oculus VR's 'walled garden' approach gives HTC Vive an advantage

Add as a preferred source on Google

Epic games co-founder and Unreal Engine creator Tim Sweeney recently said in an interview that the HTC Vive virtual reality headset is outselling the Oculus Rift by 2-to-1 worldwide. Why? Because Oculus VR is following Apple’s software distribution model that many describe as a walled garden, which means the company’s device supports software sold through a proprietary store by default. By contrast, HTC doesn’t use that method for the Vive, providing a completely open platform where owners can purchase games and experiences from many different online markets.

“When you install the Oculus drivers, by default you can only use the Oculus store,” he said. “You have to rummage through the menu and turn that off if you want to run Steam. Which everybody does. It’s just alienating and sends the wrong message to developers.”

Recommended Videos

Sweeney believes that an open platform will always win because customers have a bigger, better selection of software. As long as the Oculus Rift continues to rely on a closed software system, the HTC Vive will continue to outsell it, he said.

The HTC Vive is powered by Valve Software’s SteamVR platform. The Steam platform just surpassed 14 million simultaneous users, making it the most-used PC gaming platform to date.

“Any software that requires human communication is completely dysfunctional if it’s locked to a platform. And everything in VR and AR will be socially centric,” he added. “Communicating with other people is an integral part of the experience.”

Sweeney isn’t exactly quiet when it comes to closed marketplaces. He’s very vocal about the Windows Store and Microsoft’s Universal Windows Platform app setup, which is designed to provide apps and games across multiple Windows 10 devices. Like Apple’s App Store,  software sold in the Windows Store cannot be sold anywhere else. Even more, software must meet specific requirements before it can be sold in Microsoft’s marketplace.

Sweeney brought up the iPhone as an example. Apple created a great chat platform, he said, but it didn’t succeed because it was only offered on iOS-based devices. Despite the iPhone’s popularity, by the third quarter of 2016, Android dominated the mobile operating system market with an 87.8 percent share, followed by iOS with 11.5 percent. The top mobile communication apps like Facebook and Twitter are multiplatform because they’re not locked to one specific marketplace.

Despite Sweeney’s argument about Oculus VR’s closed platform, Epic Games is currently developing a game specifically for the Oculus Rift. He indicated that the studio likely wouldn’t have started on Robo Recall had Oculus VR (which is owned by Facebook) not stepped in to fund the game’s development. Still, he has no problems stating that the Oculus Store should be offered on PC and other VR devices.

“Oculus would do best if they tried to bring users into their store by supporting HTC Vive and Oculus Rift, and any other PC hardware that comes out,” he said. “I think if they don’t do that, they’re going to pretty quickly fail, because you’re not going to want to buy a multiplayer game that you can’t play with half of your VR friends.”

The allure of “walled” marketplaces is that store owners like Microsoft, Apple, and Oculus VR can offer exclusive titles not found anywhere else. These closed stores also offer a sense of security in that store owners scrutinize every submitted piece of software. Google does this, too, but Google Play is known for housing malware-infested apps from time to time, and the problem is even worse on third-party Android storefronts.

Kevin Parrish
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
VR headset deals: Meta Quest bundles and refurbished offers
htc vive vs pro headphones

Even though VR has come a long way from th edays of the Oculus Go, it hasn't quite gone as big as many folks hoped it would, although VR experience are pretty excellent if you can afford one. Luckily, there are a few modern VR experiences that don't even require you to have a high-end gaming PC to play games like Half-Life: Alyx, so it's perfect if you don't want to spend a ton of money. There are also a lot of great gaming PC deals that include great games you can buy on Steam instead of grabbing them on the VR marketplace for specific headsets, so you can find some great deals.

Either way, VR headsets can get quite expensive, which is why we've collected some of our favorite deals below. It's also worth checking out these video game deals for a few options as well.
Meta Quest 3S -- $370 $400 8% off
The Quest 3 and Touch Plus controllers appear in Meta's charging dock accessory. Meta

Read more
How to connect an Oculus Quest 2 to a PC
Meta Quest 2 makes virtual reality affordable

Connecting your Oculus Quest 2, or Meta Quest 2, to a PC is straightforward and you even get the option of connecting over a wired connection or wirelessly, using Air Link. This opens up a wider category of VR games and experiences to enjoy, as well as greater processing power if your PC has a high-powered graphics card on board.

Here's how to connect your Quest 2 headset to your PC in just a few steps.

Read more