Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. News

Activision has a plan to make you want to pay for in-game items

Add as a preferred source on Google

Activision received a new patent for a system that encourages gamers to buy in-game items, by leveraging its matchmaking system. The matchmaking system would pair inexperienced players with more experienced players to subtly influence their purchasing decisions.

Filed in 2015, but awarded this month, the patent protects a “system and method for driving microtransactions in multiplayer video games.” It discusses methods for encouraging players to pay for in-game items to increase their chances of success. Such methods could involve matching players in a manner that suggests they need to pay to catch up to their opposition or that highlights the differences in equipment to showcase what kind of loadout a player ‘should’ have in order to be competitive.

Recommended Videos

The system wouldn’t just use the stick of unfair matchmaking, but also offer a carrot for those who did pay for in-game items. As Rolling Stone describes, if a player makes a suggested purchase, their next game may be matched in a different way to make the use of the in-game item appear effective, indirectly validating their purchase.

“Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases,” the patent reads. “For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.”

The patent also suggests that when in-game marketing and encouragement for purchases does not work, it could change tack and offer different in-game items to try and find something that the player might be interested in.

“[If the] first player did not purchase the in-game item, the player profile may be updated to reflect such non-purchase so that future targeted marketing of in-game items and other game-related purchases may be adjusted based on what has not been successful at enticing a given player to make a game-related purchase,” the patent said.

Exploitative money making tactics in game development are a hotbed of discussion in gaming at the moment. Loot chests and whether or not they constitute gambling are the latest talking point, but Activision’s proposed system is likely to draw its fair share of ire, too.

Activision has made a public statement to confirm that it has not implemented any of the described microtransaction systems into its games at this time. Bungie also confirmed that these systems are not used in Destiny 2.

Jon Martindale
Jon Martindale covers how to guides, best-of lists, and explainers to help everyone understand the hottest new hardware and…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more