Skip to main content
  1. Home
  2. Emerging Tech
  3. Computing
  4. News

Google’s AlphaGo Zero AI quickly masters ancient board game with no human help

Add as a preferred source on Google

Google shocked the world in 2016 when AlphaGo, an artificial intelligence program created specifically to play the ancient board game Go, defeated one of the game’s top competitors in a five-game match. Such a feat wasn’t predicted to occur for at least another decade, leaving tech types and laymen alike wondering just how intelligent AI has become.

A little over one year later, AlphaGo again competed in a high-profile match, this time against the world’s top Go player, a 19-year-old prodigy named Ke Jie. The machine shut the human out, three games to none. With these victories under its belt, Google announced in May that it would retire AlphaGo.

Recommended Videos

But Google’s AI group, DeepMind, has just unveiled a newer, shinier, smarter version of AlphaGo dubbed AlphaGo Zero, which has pushed beyond the capabilities of its predecessor by mastering the ancient board game without any help from humans. Equipped with just the rules of the game, AlphaGo Zero managed to learn Go from scratch, create its own knowledge along the way, and ultimately defeat its predecessor 100 games to zero.

Both the old and new AlphaGo learned through a process called reinforcement learning, which encourages good moves that are more likely to be rewarded with a win. However, the way DeepMind trained the systems differed, and that’s where AlphaGo Zero really shined.

To train the original AlphaGo, DeepMind researchers fed the system thousands of games that were played by amateur and professional human Go players. These games helped the system develop winning strategies and identify good and bad moves. AlphaGo Zero, on the other hand, only played by itself (albeit millions of time), making moves at random until it recognized strategies. The new system had no help from humans beyond its initial startup.

What’s truly astonishing about AlphaGo Zero’s self-schooling is that it went from chump to champ in just a few days. The system started off as a completely incompetent player. By the third day, after only playing against itself, the system was capable of defeating its predecessor. By day 40, DeepMind suggests the system became the greatest Go player ever.

Where the original AlphaGo was little more than an exceptionally talented board game player, the advances made by AlphaGo Zero — specifically it’s ability to teach itself from scratch — makes the system relevant to a wide range of real-world applications. The same principles that help AlphaGo Zero learn from just the rules could be applied to other rules-based task.

“For us, AlphaGo wasn’t just about winning the game of Go,” Demis Hassabis, CEO of DeepMind, told The Guardian. “It was also a big step for us towards building these general-purpose algorithms.”

DeepMind published a paper detailing the development of AlphaGo Zero in the journal Nature.

Dyllan Furness
Former Contributor
Dyllan Furness is a freelance writer from Florida. He covers strange science and emerging tech for Digital Trends, focusing…
Samsung’s humanoid robot ambitions are real, but factories come first
Samsung’s new robotics division has humanoids in its sights, although its immediate business is far more practical factory automation
Robot Touch Human Finger

Samsung wants a place in the humanoid race, but its new robotics push begins with machines built for factories rather than homes.

The CEO-led RX robotics division will initially focus on manufacturing robots. Samsung has separately identified humanoids as a priority, although it hasn’t announced a commercial model or explained where one fits into the division’s immediate plans.

Read more
The future of AI may depend on this one behind-the-scenes change
Running Claude on Android.

Whenever a new AI model arrives, it's easy to get caught up in the bells and whistles. We talk about how much smarter it is, how quickly it answers questions, or how realistic its images have become. But here's the thing: none of that matters much if the AI can't reliably work with the apps and services people use every day.

That's why an upcoming update to the Model Context Protocol (MCP) caught my attention. It isn't a new chatbot or a fancy AI model. In fact, most people will never even know it's happening. But it could quietly make the AI ecosystem a lot healthier. If you've never heard of MCP before, don't worry. Think of it as a shared language that lets AI assistants safely talk to apps like Gmail, Slack, calendars, databases, and countless other services. Instead of every company inventing its own way to make those connections, MCP gives everyone a common rulebook.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more