Skip to main content
  1. Home
  2. Gaming
  3. News

Is Google launching a game-streaming service? Watch our GDC livestream to see

Add as a preferred source on Google
Google GDC 2019 Gaming Announcement

Google is making a big appearance at the 2019 Game Developers Conference, but even if you can’t attend the event, the company will be livestreaming its keynote presentation on YouTube. Here is how to watch the Google GDC keynote event, and what you can expect.

Recommended Videos

How to watch the Google GDC keynote event

Google will be broadcasting the GDC keynote event on YouTube starting at 1 p.m. ET on Tuesday, March 19. You can watch the video directly from YouTube, or you can bookmark this page and watch the embedded video at the top of your screen.

Google promised that the event will show the company’s “vision for the future of gaming.” The GDC announcements come just a few months before E3 2019.

What to expect

Project Stream Official Gameplay Capture

Google is remaining quiet on exactly what we’ll see at the keynote presentation, but it’s very likely that we’ll hear more about its Project Stream service. Initially available in a technical test to select players in late 2018, Project Stream allows you to play your favorite games directly from your Chrome browser, starting with Assassin’s Creed Odyssey. A final name for the program, as well as a go-live date and games list, has not been released yet.

We’ve seen patent applications and rumors regarding a new controller coming from Google, and according to a Variety report, there will be some new technology on display during the presentation. Its logo appears to be a swish shape that resembles an “S,” possibly pointing to streaming integration.

Previous reports have stated that Google intends to unveil its “Yeti” device during the keynote. If this is the case, it is likely a streaming-only device, rather than something that supports physical media like the Xbox One, PlayStation 4, Nintendo Switch, or PC. If that’s the case, it would almost certainly be tied in with Project Stream’s services. Project Stream was only compatible with the computer browser version of Chrome, and it’s possible that a dedicated streaming device would instead allow you to do so on your television.

We don’t expect the focus to be on mobile-exclusive games or cloud technology for partners’ games, as Google has special events set up for both of those topics on March 18 and 20.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more