Skip to main content
  1. Home
  2. Computing
  3. Legacy Archives

Visa buys digital goods payment platform PlaySpan for $190 million

Add as a preferred source on Google

visa-playspanCredit card giant Visa announced Wednesday that it plans to acquire digital goods payment platform PlaySpan Inc. for $190 million cash. The deal comes a year after Visa’s $2 billion purchase of e-payment company CyberSource, and will extend its “capabilities into one of the fastest-growing segments of eCommerce – digital and mobile commerce,” says Visa in a press release.

PlaySpan, which offers 85 different payment methods in 180 countries, allows publishers and developers to offer digital goods and services through online games, mobile apps and social networks. The e-commerce company also offers a pre-paid virtual goods credit card, Ultimate Game Card, which is the available at more than 50,000 retail locations in the United States, and is the most-used card of its kind.

Recommended Videos

Last October, Facebook made a deal with PlaySpan to utilize its UltimatePay service to provide the social networking site’s users with 20 additional ways to purchase Facebook Credits, which are used in more than 200 games on the site.

As we recently reported, e-commerce sales in the U.S. reached $43 billion in the fourth quarter of 2010, with $1 billion in sales recorded on November 29, “Cyber Monday” alone. According to comScore, that’s an 11 percent increase from the same period in 2009.

Visa says global e-commerce sales topped $989 billion dollars in 2010. And so far this year, Visa has already reported 25 percent year-over-year growth in its global e-commerce transactions for the first quarter of 2011.

The Visa acquisition In 2010, PlaySpan, generated an estimated $25 billion globally. Visa expects that number to jump to $280 billion by 2014.

And here’s a little tidbit that will make you question your worth in this world: PlaySpan was founded by 12-year-old Arjun Mehta, in 2006.

Andrew Couts
Features Editor for Digital Trends, Andrew Couts covers a wide swath of consumer technology topics, with particular focus on…
WhatsApp can now open and edit PDFs without making you download them first
Adobe Acrobat is adding built-in viewing and annotation tools for PDFs shared through WhatsApp on larger screens
Text, Person, Aircraft

Adobe is making PDF attachments much less annoying in WhatsApp. Its new Acrobat integration lets you open a PDF and mark it up without downloading the file or leaving the conversation.

The feature is available today through WhatsApp Web and the Windows app. The headline comes with an important caveat, though. This isn’t full PDF editing. You can review and annotate a document, but you can’t rewrite its original text or rearrange the layout.

Read more
Substack now lets you check if a post was written by AI
A new Pangram-powered scanner lets you check posts, notes, and replies for signs of AI writing.
Video playing on Substack.

Substack is giving readers a way to check whether the post they're reading was written by a human or by a chatbot. The company has partnered with AI-detection firm Pangram to introduce new tools that will let users scan posts, notes, and replies for AI-generated text. CEO Chris Best introduced the features in a post titled "Against Claudefishing," his term for content that leans on AI while presenting itself as human work.

How the scanning tool works

Read more
China’s AI talent shortage has tech giants recruiting teenagers
Forget campus recruiting, china's biggest tech firms are betting on teenage coders.
Artificial Intelligence

A 13-year-old boy in Hangzhou has already won national AI competitions and built a following of more than 136,000 people online, all while his dad tries to figure out how to guide him through a field that barely existed when he himself was growing up. That family's situation, first reported by Rest of World, says a lot about where China's tech industry is heading right now.

Companies used to wait for graduates to walk through the door. Now they're reaching further back, first to undergrads, and increasingly to teenagers, hoping to spot rare talent before anyone else gets to them.

Read more