Skip to main content
  1. Home
  2. Gaming
  3. Features

Destiny 2’s hot new exotic is another pay-to-win headache

Add as a preferred source on Google

Few things get the Guardians of Destiny 2 excited like hunting for the latest and greatest exotic weapons. Osteo Striga is one such weapon. This unique SMG debuted with Destiny 2: The Witch Queen, but with a problematic caveat: Only players who are willing to pay extra are eligible to acquire the gun at launch.

It’s the latest in a troubling trend of Bungie turning the pay-to-win screws into one of the best fanbases in gaming, and is one of the few black marks in how the developer engages with its community.

Recommended Videos

Further reading

The problem with Osteo Striga

Crafting the Osteo Striga in Destiny 2.
Image used with permission by copyright holder

Osteo Striga is a crafted weapon, part of a new system that has debuted with The Witch Queen. “Eligibleplayers can retrieve a Pattern (aka blueprint) for the gun at any time after completing the new campaign from their triumphs tab, and use it at the Artifact, a device at the center of the crafting mechanic.

So, what makes a player eligible? Spending money. At launch, only players who have purchased the $80 Deluxe Edition of Destiny 2: The Witch Queen can get their hands on Osteo Striga. All other players will need to wait until the weapon joins the general loot pool, at an indeterminate future date.

That means players need to make a choice whether or not to spend additional real-world money in order to unlock a powerful item that can directly impact their success in PVP and PVE activities. A weapon is being held hostage behind a paywall, and gamers can either pay the ransom or risk being on the receiving end of a weapon they themselves cannot wield.

A history of pay to win

The inventory card for Gjallahorn in Destiny 2.
Image used with permission by copyright holder

This isn’t an isolated example of dangling desirable weapons in front of players to coax more real money investment from them. No Time to Explain is an Exotic pulse rifle from Destiny 2: Beyond Light that began as an item reserved for higher-paying customers before being made available to everyone in a later season.

The most egregious example of this pay-walling was Gjallarhorn. This Exotic Rocket Launcher was the most iconic weapon in the first Destiny game. Its return was heavily requested by the community, and Bungie delivered during the studio’s recent 30th Anniversary Event. It should have been a celebration by Guardians franchise-wide.

It’s arguably the most powerful and desirable heavy weapon in the game. Having access to Gjallarhorn is a tangible advantage for players and it’s only available to players willing to pay for premium content. It’s the textbook definition of pay-to-win, even if there are plenty of other powerful, free weapons players can use.

This isn’t just an issue of free-to-play versus paid content. The Witch Queen isn’t free, players have spent the $40 in order to access the new content and experience the next story in the overarching Destiny narrative. Those players have paid, but not enough to earn Osteo Striga. It’s the kind of upsell you’d expect from a door-to-door salesman, not a video game.

No one can reasonably demand a game as vast and complex as Destiny 2 be perfectly balanced across all possible loadouts and weapon permutations. It is perfectly reasonable to offer value to your best-paying customers. But everyone who loads into Destiny, or any online-focused game, should be able to expect the basic courtesy of a level playing field, where spending money doesn’t directly translate into better and more effective equipment. It’s exploitative and erodes so many years of well-earned trust between a developer and the community that supports it.

Justin Koreis
Former Digital Trends Contributor
Justin is a freelance writer with a lifelong love of video games and technology. He loves writing about games, especially…
Topics
Forget console wars. Steam Machine may help kill lazy PC gaming ports
Valve’s expensive mini PC could become PC gaming’s new baseline
Steam Machine with Steam Controller

Valve’s Steam Machine has become easy to dunk on. The price starts well above current consoles, and the hardware sits somewhere between entry-level and mid-range gaming PCs rather than a monster rig. Early reviews have also talked about how demanding games need upscaling, trimmed settings, and realistic expectations.

With the ongoing memory crisis, it sounds like a rough time to bring a PC to the couch. Though the Steam Machine doesn't need to beat high-end gaming PCs or the big consoles. Its purpose was different from the start. And what really makes it better is how it could shift the PC gaming segment entirely.

Read more
GTA 6 may not get the real physical release fans were hoping for
The game may come in a case, but not on a disc
GTA 6 cover art

Grand Theft Auto 6 pre-orders recently went live, but the excitement came with one frustrating catch. The so-called physical edition of the game will not include a disc. Instead, buyers will get a box with cover art and a download code inside.

That decision immediately caused backlash online, especially among collectors who still care about owning games on disc. For a while, there was some hope that this would only be temporary. Reports suggested that Rockstar could release a proper disc version of GTA 6 in December 2026, giving physical media fans something to wait for.

Read more
The Steam Machine launch hasn’t even happened, but the resale circus has begun
Scalpers are already trying to cash in on Valve’s Steam Machine
Valve Steam Machine Featured Design Coverplate

Valve has started sending out reservation emails for the Steam Machine ahead of its June 30 launch, and scalpers have wasted no time turning the whole thing into a comedy act.

The Steam Machine is already an expensive device, as RAM and SSD prices have made hardware pricing miserable across the industry. Valve has previously said it would like to lower the price if component costs improve. That makes the resale listings even harder to take seriously, because the official price was already higher than many people expected before scalpers added their own fantasy tax.

Read more