Skip to main content
  1. Home
  2. Computing
  3. Features

3 Unreal Engine 5 features PC gamers need to know about

Add as a preferred source on Google

Epic just opened up Unreal Engine 5 to all developers, after releasing the game engine into early access in 2021. It’s being used to develop a new Tomb Raider game, and it promises to provide a true generational leap in how games are developed for PC and consoles.

Short of Fortnite, we don’t have any Unreal Engine 5 games at the moment. But there’s still a lot to get excited about. Here are the three most important Unreal Engine 5 features that will make PC games look and play better than ever.

Recommended Videos

Temporal Super Resolution

Akito attacks enemies with magic in Ghostwire: Tokyo.
Image used with permission by copyright holder

Temporal Super Resolution (TSR) is the defining feature of Unreal Engine 5, even if it takes a back seat to the fancy new lighting and shadow engines. TSR is an internal super sampling tool that allows the game to achieve near-native image quality while rendering at a lower resolution, which improves performance.

It was key to getting Epic’s The Matrix Awakening demo running, and we’ve already seen it in action in Ghostwire TokyoAs features like Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Super Resolution (FSR) have shown, supersampling is the linchpin for the next generation of graphics, offering the visual flare of features like ray tracing without the performance penalty.

TSR is special because it’s not caught up in the shenanigans of upscaling features from AMD, Nvidia, and Intel. It’s a general solution built into Unreal Engine 5, and it works across graphics cards and consoles. Developers can now easily integrate high-quality, temporal upscaling to their games without concern of vendor lockout.

Based on our early look in Ghostwire Tokyotoo, it offers similar image quality to native resolution while doubling performance, in some cases. For PC gamers, that hopefully means being able to jump up a resolution, or push more demanding features without the performance cost.

Lumen, Nanite, and virtual shadow maps

Lighting in Unreal Engine 5.
Image used with permission by copyright holder

TSR is so important because of the improved rendering features of Unreal Engine 5. The three major new rendering features are Lumen, Nanite, and Virtual Shadow Maps (VSM), each of which works together to provide more accurate lighting and world detail at a lower performance cost.

VSM and Nanite have a similar idea behind them. Both virtualize highly-detailed rendering techniques and only feed the player the detail that matters. In the case of VSM, a massive shadow map is broken up into chunks, and only the chunks that matter to what the player can see are rendered. Similarly, Nanite is a geometry system that “intelligently does work on only the detail that can be perceived and no more.”

Bringing these two features to life is Lumen, which is a new dynamic global illumination system in Unreal Engine 5. It looks to strike a balance between cheaper screen space global illumination and the more demanding ray-traced global illumination. Similar to Nanite and VSM, it can break up fine details — such as diffused indirect lighting — and render them at a lower resolution. Critically, Lumen also supports hardware-accelerated ray tracing.

Together, the three features should bring a sense of depth we’ve never seen before in PC games. We only have The Matrix Awakens demo and Epic’s 2020 UE5 demo to go off of now, but both bring more realistic lighting than we’ve ever seen before. With features like TSR, as well as the performance-saving measures in Unreal Engine 5’s new rendering features, we may see real games that look as good.

Mass AI

Mass AI system in Unreal Engine 5.
Image used with permission by copyright holder

We’ve focused mainly on graphics, but Unreal Engine 5 also includes some features that will improve gameplay. The new “Mass AI” system is what we’re looking at here, which provides a set of tools for developers to place dynamic characters in an open-world setting that each has its own simulations running.

The Matrix Awakens showed this system in action. Epic technical director Jeff Farris said in an interview that this A.I. system was used to simulate 35,000 crowd members, 18,000 vehicles, and 40,000 parked cars in the demo. Even more impressive, the system can simulate all of that regardless of where the player is.

Traditional open-world games only pull A.I. instructions based on where the player is, so an NPC on the other side of the map is just sitting and waiting for the player to show up. Epic is able to achieve large-scale A.I. simulations thanks to features like Smart Objects, which include instructions for interaction baked into the object, and Mass Avoidance, which is an avoidance system for large sets of NPCs.

That should translate into more dynamic open worlds. If you leave a group of NPCs and come back a few minutes later, you won’t see the same loop of characters performing the same tasks. The next entry in The Witcher franchise is using Unreal Engine 5, which speaks to the power of this A.I. system.

Jacob Roach
Former Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
Google Earth’s AI misadventure lasted only a day. It was a tale of dangerous ignorance.
Nuclear reactors, tanks, and historical destruction on a life-like satellite map? Yeah, that's bad.
Nano Banana AI image generator representation.

Technology behemoths are clearly not reading the room, or they are just moving faster than they should when it comes to AI deployment. Google has already stuffed its Gemini AI in every corner of its software stack, from Android to daily productivity tools like Gmail that are used by hundreds of millions of users every day. AI is everywhere. Not all of it is bad, mind you. But in a few places, it just feels forced.

In its latest AI-fication experiment, the company targeted Google Earth. The idea was to let the audience use its Nano Banana 2 AI image generator and make images that can be placed on the map view. On paper, it's a cool idea. What would the Colosseum of Rome look like in your urban neighborhood? Yeah, fun stuff like that.

Read more
AMD is apparently gearing up to raise GPU prices right after Nvidia’s steep hike
AMD has reportedly told AIB partners about a price hike that goes into effect in. August.
AMD RX 7800

AMD is next in line to raise the asking price of its Radeon GPUs, merely days after the news of a similar hike coming for Nvidia graphics cards started making waves. As per ChannelGate on Weibo (h/t VideoCardz), AMD has informed its board partners that the price of GPU and memory bundles will go up by at least 10% in August.

Is a similar price hike coming for standalone graphics cards? I won't be surprised if that happens. The situation is so bad that AMD is planning to bring back graphics cards with 4GB of onboard memory. AMD just introduced the RX 9050 GPU, which costs $279. Notably, it's just $20 less than the RX 9060 XT that offers double the graphics memory.

Read more
Microsoft will make Windows work well with just 8GB RAM. We desperately need it
The dream of a reliable and affordable Windows laptop hinges on the next milestone at Microsoft.
Surface laptop on wooden table

The year 2026 has marked a huge course correction for Microsoft after years of frustrating users with plenty of confusing processes, unoptimized UI elements, and just the generous bloatware that can bring any Windows system to a crawl. Microsoft has finally shifted into a new phase. From fixing the right-click behavior to speeding up the Search system, the company has fixed plenty of papercuts.

The next major milestone is making Windows 11 run smoothly on Windows PCs with just 8GB of RAM. That directly means entry-level and budget laptops will at least get the basics right, even if that means sacrificing the on-device AI bells and whistles. Let's face it. The increasingly AI-first approach to computing on a Windows 11 machine is a little too taxing on the hardware at hand.

Read more