Skip to main content
  1. Home
  2. Gaming
  3. News

The Last Of Us Part I haptic dialogue feedback enhances accessibility

Add as a preferred source on Google

The gaming industry continues to do right by gamers with disabilities by putting accessibility features in upcoming games, including The Last Of Us Part I. Naughty Dog has given us an overview of the accessibility features that will be included in the remake of the 2013 classic PlayStation 3 title.

As Sony wrote in the PlayStation Blog, the studio took most of the features that were available in The Last Of Us Part II and expanded upon them. The two features that stand out the most are audio descriptions for cinematic cutscenes and haptic feedback for dialogue. Game director Mattew Gallant said the studio expanded upon those features to make the game even more accessible to blind and deaf players than in the original game.

The Last of Us Part I - Accessibility Trailer | PS5 Games

Gallant explained that Naughty Dog worked with Descriptive Video Works, which has a stellar background in film, television, and even video game trailers (see God of War Ragnarök), to integrate audio descriptions into cutscenes and localized them into several supported languages to help blind players understand what is going on in the game’s story. Haptic feedback for dialogue, which started out as a prototype, emits vibrations through the PS5 DualSense controller so that players who are deaf or hard of hearing can feel the noise. In other words, they can feel the emphasis of the line’s delivery in conjunction with subtitles.

Recommended Videos

Gallant also touted other accessibility features that would greatly benefit players with vision needs. These include traversal audio cues, which alert players about an object they’ve come across that will help progress the story, and an enhanced listening mode that lets them scan for enemies — both are demonstrated in the accessibility trailer. Some of the other accessibility features include visual aids like the screen magnifier, which allows players to zoom in on any section of the screen with the DualSense touchpad, and motion sickness controls such as camera shake, motion blur, and a persistent white dot that can be adjusted to help alleviate the sensation. The PlayStation Blog post contains the full list of accessibility features.

The Last Of Us Part I will launch for PS5 on September 2.

Cristina Alexander
Gaming/Mobile Writer
Cristina Alexander is a gaming and mobile writer at Digital Trends. She blends fair coverage of games industry topics that…
Sony’s new PS5 Prism Collection gives a beautiful retro makeover to your console and controller
The new collection lets you peek inside your PS5 and DualSense controller with a glossy transparent design.
sony-prism-collection-ps5

Remember when transparent gadgets were the coolest things you could own? Sony is bringing that late '90s aesthetic back with its new PS5 Prism Collection. The gorgeous lineup gives your DualSense controller and PS5 console a glossy, see-through makeover in three eye-catching colors.

https://twitter.com/PlayStation/status/2115459064981512662?s=19

Read more
Call of Duty: Modern Warfare 4’s Stranded mission had me hooked for hours, yet left me wanting more
I spent hours sneaking through North Korea, scavenging supplies, and clearing outposts, and I’d happily do it all again.
Call of Duty: Modern Warfare 4 Stranded mission gameplay

For years, Call of Duty’s campaign mode has used big, scripted set pieces to tell the overarching story amid all the adrenaline-pumping action. The 2023 Modern Warfare 3 tried to shake up the established formula by introducing a handful of short open combat missions, and I genuinely liked the idea, but the game's overall negative reception seeped into how those missions were received.

I feared the next iteration might abandon the idea because of the backlash, but I am glad it didn't. MW4’s “Stranded” mission uses the same approach, but instead of fragmenting it across the campaign, it puts it all in a single large-scale open-world mission.

Read more
The $1300 Acer Predator Atlas 8 handheld is finally US-bound, and its pre-orders are already sold out
Acer’s first gaming handheld to launch in the US arrives November 1 with Intel Arc G3 Extreme hardware.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Read more