Skip to main content
  1. Home
  2. Gaming
  3. Features

Heading Out is a road trip game about outdriving your past (and the cops)

Add as a preferred source on Google
Key Art for Heading Out shows a man and a car.
Saber Interactive

Have you ever just wanted to run away from it all? When you’re dealing with mounting problems at home, the idea of jumping in a car and driving away as far as possible sounds appealing. What better way to leave the past in the dust than to hit the open road and go wherever your wheels take you?

That idea is at the heart of Heading Out, a new narrative racing game that’s unlike anything I’ve played before. Inspired by classic road films like Easy Rider, the upcoming game combines racing, visual novel decision-making, and a roguelite structure into a single eclectic project featuring a stark black-and-white art style that calls back to PlatinumGames’ Mad World. It’s the kind of left-field project that needs to be on your radar this spring.

Recommended Videos

My demo would take me through the first act of the story, giving me a sense of how Heading Out‘s unique “run” structure works. There’s a lot to explain. When I begin, I’m asked to answer some prompts that determine my outlaw antihero’s personal life. Those decisions define what the character is running away from and what will eventually come back to haunt him in the cross-country story.

From there, I’d get a sense of the genre-melding structure of the journey. After an introduction to its racing segments, which have me speeding through different landscapes and avoiding road hazards, I’m dropped onto a map of the United States. My drive begins around Ohio and my goal is to follow routes to get up to North Dakota. Rather than driving in real time, I select a route on the map and accelerate to quickly move my car along that route. As I drive, I’m pulled into randomized events, from narrative decision-making to road races that put me back in control of the actual car. It’s sort of like taking Kentucky Route Zero and turning it into a roguelike.

A map shows a random event in Heading Out.
Saber Interactive

I’d experience a variety of possible events along my trip. One comic narrative section would find me outside of an abortion clinic as a couple is harassed by a religious fanatic. I’m given the option to help them out or leave. You bet your butt I beat the snot out of a priest, raising my fame level. In another, a cop would challenge me to a street race. If I won, he promised to tell his boys to back off my case a bit, decreasing my wanted level.

As you can tell, there’s a bit of survival game-like management at play here. I need to keep an eye on my fame, wanted level, and the little money I have. Driving off the road can raise my fear level, while crashing can cause damage that needs to be repaired. If I speed too fast on the overworld map, my wanted level will rise and cops will be harder to shake off (to avoid them, I need to slow down when I see one passing on the map or else enter into a chase sequence). I also need to take time to sleep, which can only be done in select cities. I can also buy usable items that can help manage all of that. It sounds like a lot to juggle, but I quickly got the hang of it all.

The main draw, though, is the racing game core that’s unique in its own right. When I initiate a race, I’m dropped into a countryside or city as a song plays on my radio. There aren’t laps. Instead, the song determines how long the race goes. I simply need to be in first place when it ends to beat street racers or get away from the cops. It’s an ingenious use of music that has me paying closer attention to the soundtrack, which is filled with smooth jazz and road trip-worthy butt rock.

A car outruns the cops in Heading Out.
Saber Interactive

In addition to the music, each race ends with another bit of crucial audio: radio broadcasts. The last minute or so of any drive I take is soundtracked by a ranting AM radio host that you’d likely hear if you were driving through the heart of America. One broadcast seemed like a clear Alex Jones send-up, with a deranged man screaming about patriotism. Heading Out isn’t shying away from satire here, taking aim at America’s divided political landscape in a way that’s reminiscent of the Grand Theft Auto series.

Racing itself brings some creative twists. Road signs, rather than a mini-map, telegraph upcoming turns. Some signs will even clue me toward a detour, letting me go on an off-road shortcut. Visuals like that are a key part to reading the road. For instance, while the art style is primarily black-and-white, obstacles like traffic cylinders appear in color. That makes it easier to see what’s coming from afar, something that feels genuinely innovative for the genre.

Even with laying all this out, it feels like I’m still leaving out so much. Heading Out packs a ton of ideas into what initially might look like a small package. What’s more impressive is that it doesn’t appear to be compromising on any of its various genres — racing, roguelite, survival — to pull off its hybrid gameplay. I know I’ll be jumping back in the driver’s seat when it launches on May 7 for PC.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Topics
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more