Skip to main content
  1. Home
  2. Gaming
  3. Features

I was wrong about cloud gaming. One small setup change showed me the light

Add as a preferred source on Google
Xbox Windows 10 Remote Play
Microsoft / Xbox

I never had much faith in cloud gaming.

The reality of current internet infrastructure and reliability just felt — and in many ways still feels — too far off for streaming to provide a close enough experience to the “real” thing for gamers to accept. I even gave it my best shot to change my mind one year ago this week by committing to only playing games via cloud for an entire week. What I found was that, in my situation, there were only select games where the input delay was tolerable enough to consider it as a primary way to play. It’s a great option for those who can’t get expensive hardware, but it wouldn’t find an audience among the hardcore gamers who have better alternatives.

Recommended Videos

One year later, I admit that I was wrong about cloud gaming. That’s not because I buffed up my internet speed to better handle the tech. Instead, one small Wi-Fi change showed me what I was missing.

It goes up to 6

The only meaningful change to my setup between a year ago and today is a new router. It wasn’t my intention to solve this issue when I purchased a gaming router, specifically the Reyee E6 AX6000. I simply needed a new one after my old router bit the dust. I figured I would invest in something that would be future-proof for a while. I had heard of Wi-Fi 6 and how it was supposedly a much more stable connection for gaming, but it wasn’t at the top of my mind when making my purchase.

Because of the nature of my job, I spend a lot of time bouncing between my console and computer working on guides and other coverage of games. After that experimental week last year, I didn’t really try to stream games to my PC for work much. It would be incredibly convenient, but the picture quality would degrade in minutes, and not long afterward, the entire connection would cut and I would have to reconnect and repeat the cycle. Instead, I only relied on it to make capturing and moving screenshots easier.

Then I gave it another try with my new router.

The Reyee E6 router.
Reyee

When I say my experience was night and day, I mean it with as little exaggeration as possible. I couldn’t believe that the quality difference was so vast on the exact same internet in the same location, but just using a different router. I never lost connection once using remote play or cloud streaming. And I never even had to drop the resolution to maintain that stability.

The improved input lag was the biggest revelation. No, it wasn’t gone. I don’t believe that is possible unless you’re in the most ideal circumstances regarding connection and distances to servers. However, it was as minimal as I had ever experienced. Previously, I felt as though I had to play one step ahead of the game — predicting what I needed to do and performing the action before I saw the cues or I would be late. Now, with the exception of situations where nearly frame-perfect reaction is required, there’s no challenge I feel is made impossible because of input lag. I’ve beaten bosses in Stellar Blade and nailed all of Tales of Kenzera: Zau’s platforming challenges with about as little issue as I would playing natively.

My main gripe with cloud gaming came down to access. I knew the experience I am having now was possible, but thought it was only available to those in locations with access to, and the ability to afford, top-of-the-line internet speeds. This one upgrade has completely changed my outlook on where cloud gaming could fit into the industry now that I’ve seen firsthand that you don’t necessarily need a gigabit connection to achieve amazing results.

I’ll stand by my claim for now that some games will just never be ideal on cloud, such as fighters, rhythm games, or anything that demands near-perfect timing. I’d love to be proven wrong on that front a year from now. Until then, I’m willing to be more open to tech I was too overeager to write off.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more