Skip to main content
  1. Home
  2. Gaming
  3. News

Go behind the scenes with Velocity 2X

Add as a preferred source on Google

Velocity 2X is a platformer and shooter available on PlayStation 4, as well as the PlayStation Vita, and it’s launching on PC and Xbox One next week via Activision’s recently revived Sierra label. To celebrate, developer FuturLab has released a behind-the-scenes video detailing the game’s development.

Although fast-paced action games aren’t known for particularly deep narratives, there still has to be enough motivation to keep you going from one level to the next. For FuturLab, finding this balance between story and direct player control meant cutting back on the original narrative substantially.

Recommended Videos

“Creating a story for an action game is really quite tricky,” says managing director James Marsden. “The player just wants keep moving, keep playing, and if you put in walls where they have to go through cutscenes, it can get frustrating.”

Character artist Jack Hamilton also emphasized that character designs were largely influenced by the planets that protagonist Kai would be visiting. A particularly tree-laden world, for instance, is filled with “amphibious creatures,” and Hamilton researched amphibian anatomy to make sure his designs were as realistic as fictional alien races can be.

Velocity 2X is definitely our greatest achievement.” adds operations director Kirsty Rigden. “It’s the first time that we had an established team working together throughout the entire development, and I think that really reflects in the final quality of the game.”

It certainly does: The PlayStation Vita version of Velocity 2X currently sits at a 90 on Metacritic, and its inclusion as a free PlayStation Plus game gave it a large audience when it launch last year. Its predecessor on the Vita, Velocity Ultra, was also given away for free just a few months earlier.

Velocity 2X comes to Xbox One and PC on August 19, with Linux and Mac versions promised “in the coming months.” The Xbox One and PC versions will also receive 16 DLC levels.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
A classic PC RTS is now running natively on iPhone, and Claude helped make it happen
Computer, Electronics, Animal

AI-powered game development has recently been blamed for flooding app stores with low-effort mobile games, but every now and then, the technology produces a far more interesting result. Google lead product and design executive Ammar Reshi says he used Fable 5 to port Command & Conquer Generals Zero Hour to the iPhone and iPad.

This is not an emulator or a cloud-streamed version. According to Reshi’s GitHub page, the actual 2003 game engine has been compiled natively for ARM64 and runs on iPhone, iPad, and Mac. The project uses EA’s GPL source release and builds on existing community work, while adding the iOS and iPadOS port.

Read more
This compact mechanical keyboard looks like a love letter to the Game Boy Advance
A mechanical keyboard with gaming handheld-style shoulder buttons is not something you see everyday
Prototypist Keyboy Advance, a Gameboy Advanced inspired keyboard

For many people who grew up in the early 2000s, the Game Boy Advance was the handheld they carried everywhere. The Keyboy Advance is trying to bring some of that nostalgia to a modern desk, using the wide, landscape-style silhouette of Nintendo’s 2001 handheld as the basis for a compact mechanical keyboard kit. It is not an official Nintendo product, but the visual references are easy to spot.

How much Game Boy Advance is in the design?

Read more
Here’s every game you can download on Xbox next week
Palworld's 1.0 launch leads a 24-game lineup that also includes Assassin's Creed Black Flag Resynced.
Assassin's Creed Black Flag Recynced image

Xbox has shared its rundown of next week's releases, and the list includes 24 new games arriving between July 6 and July 10. The lineup is headlined by two major AAA titles, three notable additions to Game Pass, and a long list of smaller indie games.

Two AAA pre-orders lead the week

Read more