Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. News

Cities: Skylines gets its first expansion on September 24

Add as a preferred source on Google

Announced at Gamescom earlier this month, publisher Paradox Interactive has revealed an official release date for Cities: Skylines After Dark. The city-building simulator‘s first expansion will launch on September 24, complete with day/night cycles not present in the base installment.

In the premiere chapter of a planned dev diaries series, the game developer Colossal Order explains how adding a night cycle brings a completely new aesthetic to the game.

Recommended Videos

“Taking the cities from daytime to night is not as simple as one might think,” said lead designer Karoliina Korppoo. “While the change from day to night is visually stunning there’s much more going on under the hood.”

Part of this is the new texture layer assigned to every building in the game, allowing for more intricate lighting effects. Signs, both lighted and neon, have been added to the game as well as other lights to “make the city look interesting during the night.”

The developer promises a realistic depiction of the more casual night life. The vast majority of inhabitants typically remain indoors while individuals who do infest the night are drawn towards the party scene.

Crime will be more pervasive at night, but on a positive note, decreased traffic gives players a chance to uphold sanitation rituals such as garbage pickup and road construction. Thankfully, the extra hours will be alleviated by an added “night time budget,” introducing time-based service scheduling, including night time-only bus lines.

“The night time creates new challenges, and changes the way traffic behaves to alter the way the city works,” Korppoo elaborates. “We want to create more variation to the game and makes the cities feel alive, with ever-changing needs and a constant, but changing, stream of citizens traveling to their desired destinations.”

At Gamescom, Paradox revealed that Cities: Skylines will adhere to an expansion strategy similar to the publisher’s other games, Europa Universalis and Crusader Kings. It will also be accompanied by a curiously ambiguous “major patch with free content,” which has yet to be detailed.

Cities: Skylines was lavished with critical acclaim following its release, leading the simulation to sell over a million copies as of April 2015. The publisher has also announced that a console version is currently in development, with the game set to hit Xbox One first.

Gabe Carey
A freelancer for Digital Trends, Gabe Carey has been covering the intersection of video games and technology since he was 16…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more