Skip to main content

Hands on: ‘Harmonix Music VR’

'Harmonix Music VR' pumps up the volume and the immersion

On the surface, Harmonix Music VR looks like little more than a fancy rhythm visualizer at best, and a glorified tech demo at worst. But like so many virtual reality experiences, the veteran music-game developer’s PlayStation VR launch title can’t be truly appreciated until you don the headset.

Creative lead Jon Carter describes his ambitious project as, “A way to use virtual reality to let you experience music in brand new ways … a way of exploring the immersive musical potential of VR.” Even his enthusiastic pitch, though, can’t come close to doing the transformative experience justice.

Recommended Videos

Harmonix Music VR‘s most hands-on area is “The Easel,” an experience that allows players to unleash their inner-Picasso.

Thankfully, we got our heads under the gear — and our hands on the controllers — for an extended demo of a game that’s forever changed how we want to consume our music. Requiring both the PlayStation VR headset and a pair of PlayStation Move controllers — for optimal immersion, anyway — Harmonix Music VR is far less a traditional, objective-based videogame than a fresh way to enjoy your favorite music. Featuring four levels or, more accurately, “experiences,” the title includes both player-driven and passive music-enhancing activities.

We began our demo in “The Beach.” Described by Carter as “A very chill and inviting area for people new to VR,” it features everything you’d expect from a relaxing day at the beach, from sun and surf to swaying palm trees and passing seagulls, with the added surprise that the music will alter the lighting and even affect the weather on this virtual vacation.

Those craving a bit more adventure can look upon specific objects to trigger trippy effects. Staring at a canoe’s dangling lantern, for example, will see the little light float and multiply, while looking at the moon might morph it into a pulsating disco ball. Returning to your safe, happy place is as simple as averting your gaze.

Those preferring deeper interaction will want to dive into “The Dance,” a virtual-reality party featuring a colorful cast of characters that could have spilled from a child’s imagination. Players are welcome to simply watch the various monsters and aliens dance the night away, but it’s far more fun to choreograph their moves with a controller. With a few simple directional gestures and button inputs, you can move characters to different areas of the dance floor and manipulate their limbs with hilarious results. If this doesn’t sound like much fun, just wait until you get a monster mimicking MC Hammer’s signature moves.

E3 2016: Lego Dimensions expansion add playable Ghostbusters, Goonies, and more

Harmonix Music VR‘s most hands-on area is “The Easel,” an experience that allows players to unleash their inner Picasso from behind an intuitive set of drawing tools. Using the Move controllers, you are able to pick from a variety of artistic options that, according to Carter, “allow you to craft musically reactive 3D sculptures or paintings.” This creative collision of drawn art and pumping music led to us making something disturbingly reminiscent of a pulsating intestine, but we’re guessing those with a bit more skill we’ll see better results.

The final area, dubbed “The Trip,” pretty much plays as advertised. The game’s most passive experience by far, Carter calls it “highly abstract, very psychedelic, and highly musically reactive.” If you just want to shut out the rest of the world and get completely lost in your music, the hallucinatory effects of “The Trip” should get you there. And if you don’t dig the tunes launching with the game, you’re welcome to take your own music on this mind-bending journey. All areas, in fact, support the feature to import your songs via a thumb drive.

Whether enjoying the bundled music — which includes original tracks, as well as ones from Harmonix titles A City Sleeps and Amplitude — or adding your personal library via PlayStation Media Player, all songs get the full Music VR treatment. “We take any audio file and analyze it, break it into sections like kick drum, snare drum, beats, and all sorts of stuff, and generate a unique experience for each of the four worlds.” explains Carter.

Harmonix Music VR launches alongside PlayStation VR this October, but if you have the opportunity to take it for a test spin before then, we highly recommend losing yourself in this immersion-amping, music-enhancing experience.

Matt Cabral
Former Digital Trends Contributor
A full-time freelance writer hailing from Lizzie Borden's hometown, Matt Cabral has been covering film, television, and…
Intel Arc GPU users lose Deep Link features as support ends without notice
The back of the Intel Arc B580 graphics card.

Intel has quietly discontinued its Deep Link technology, the suite of features designed to enhance collaboration between its CPUs and GPUs. Notably, the confirmation did not come through an official announcement, but via a developer comment on a public GitHub thread, where an Intel representative acknowledged that Deep Link is “no longer actively maintained.”

Launched in 2020 alongside Intel’s push into discrete graphics, Deep Link aimed to improve performance and efficiency in systems combining Intel 11th, 12th, or 13th generation processors with Intel Arc GPUs. It bundled several features like Dynamic Power Share which redirected power between the CPU and GPU based on load, Hyper Encode that enabled multi-engine video encoding, and Stream Assist for offloading media tasks to the GPU during live streaming.

Read more
AMD CPUs should support CUDIMM memory soon, but not this generation
Official product render of the G.Skill Trident Z5 Neo memory for AMD.

AMD processors can't make full use of CUDIMM memory just yet, but it may well do before the end of this socket. In a recent interview with DigitalTrends, AMD's product management lead for gaming and workstations, Sourabh Dhir, told us that there was no reason that AM5 couldn't support CUDIMM, but wouldn't be draw on a timeline of when we might see it.

Considering we expect AM5 to be AMD's flagship CPU socket for the next couple of generations at least, that probably means we don't have long to wait for the added memory speed support.

Read more
Asus’ new RTX 5090 might be the most ridiculous GPU ever, and it costs $10,000
RTX 5090 Dhahab Edition.

It's no news that Nvidia makes some of the best graphics cards, and Asus is one of its most prominent partners. However, this time the company truly took things to the next level by launching an RTX 5090 that just might be the most ridiculous GPU I've ever seen. Prices range from $7,000 to over $10,500, and there's a good reason for that ... kind of.

The unique Asus ROG Astral RTX 5090 "Dhahab Edition" draws inspiration from the Middle East. In the announcement, Asus says that the card blends modern technology and cultural heritage, reflecting the rapid growth of the Middle East."

Read more