Skip to main content

City VR will give you a giant's perspective of the world's biggest cities

The City VR Experience Gameplay
Ever dreamed of getting your Godzilla or Stay Puft Marshmallow Man on and stalking through a city, towering high above its buildings? The founder of cutting-edge Silicon Valley virtual reality studio Amber Garage certainly did. As a kid, Botao Hu, aka Amber, fantasized about this scenario.

Well, jump forward a decade and successful stints as a landscape photographer, data scientist and robotics expert, and the 27-year-old Hu has the means by which to make the dream a reality.

Using a combination of drone technology, satellite data, and HTC Vive hardware, Hu’s Amber Garage has launched its new City VR project, which lets users take a stroll through realistic 3D renderings of the world’s most bustling metropolises — and all in fully immersive virtual reality.

“The 3D models in City VR comes from a combination of Amber Garage’s own aerial photogrammetry technology and third-party model provider PLW,” Amber told Digital Trends. “Amber Garage developed the real-time self-awareness navigation algorithm for an attached onboard drone computer to explore and scan a specified area.”

Users aren’t stuck being giants, either, but can take a page out of Alice in Wonderland’s playbook by shrinking down or blowing themselves up to check out the city at different scales. At present, only San Francisco is available for users to access, but there are plans for New York and Chicago to follow in short order.

In addition to being a neat experience, it’s also an impressive demo of Amber Garage’s “Skywand” technology: an aerial-filming motion-control tool that makes it easy for users to fly drones through complex paths by placing key frames in the 3D virtual world. In addition to satellite images, the data gathered using Skywand was used to create the cityscapes seen in City VR.

“Our team members are experts in data science, robotics technology and human-computer interfaces,” Amber said. “But more importantly, we are all photographers and artists, who appreciate the nature, stunning landscapes, serendipity in life, and have a strong will to share what we see with others. We want to make our voice heard, and present to the public the possibilities of using current technology, such as virtual reality, augmented reality, robotic,s and drones. We are here to let everyone’s imagination fly, and make them [become a] reality.”

Editors' Recommendations

Luke Dormehl
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
We now know how Apple’s VR headset may handle video, and it’s pretty awesome
A rendering of an Apple mixed-reality headset (Reality Pro) in a gray color seen from the front.

Ever since the first rumors surfaced that Apple was working on a mixed-reality headset, it has been assumed that immersive video would be a key feature of the device. Yet we’ve never really known exactly how this would work -- until now.

That’s because Apple has just been granted a patent (USPTO number 11570417) that goes into detail on how a user might watch video content while wearing the headset, which will allegedly be dubbed Reality Pro. And that patent presents an intriguing system that could have uses beyond simple video.

Read more
Here’s why Apple’s VR headset may become an ‘expensive flop’
A model poses with a Meta Quest Pro over a colorful background.

Apple’s upcoming mixed-reality headset risks becoming a “high-profile flop” due to its high price and the wariness of potential customers. That’s according to a new report from Bloomberg’s Mark Gurman, who lays out numerous hurdles the headset has to clear if it isn’t to end up an embarrassment for Apple.

So far, most leaks and rumors surrounding the headset have been more or less positive, touting the highly advanced technology the product is said to contain. The price, however, has been a point of contention, and it is that point that could drag down Apple’s efforts, the report claims.

Read more
I streamlined my PC VR setup, and now I use it more than ever
HTC Vive Pro review

One of the biggest hurdles of using VR regularly is the setup time. Every time I wanted to use my VR headset, I would have to go through some infuriating setup steps, which included clearing playing space in my office, covering the glass cabinet to avoid Lighthouse tracker reflections, starting up SteamVR, and running any necessary updates for the game I wanted to play. Of course, when I was finished, I had to put it all away again. It became a chore, and resulted in me diving into the virtual worlds of SteamVR less than I wanted.

In an effort to change that, I went on a campaign of streamlining my VR setup to make it easier to get into and faster to get out of. The idea was to make virtual reality as easy to use as flopping down in my gaming chair for standard desktop gaming. After a few weeks of upgrades and adjustments, I'm happy to report that I've almost managed it.

Read more