Skip to main content
  1. Home
  2. Gaming
  3. Reviews

The Last of Us: Left Behind review

Add as a preferred source on Google
TLOU Left Behind screenshot 1
Image used with permission by copyright holder
The Last of Us: Left Behind
“The Last of Us Left Behind DLC offers both a good and bad re-imagining of the original game.”
Pros
  • The prequel helps to flesh out the role of Ellie
  • More Last of Us is always a good thing
  • Colorful and lush level design
Cons
  • An emphasis on combat that runs counterintuitive to the original
  • The story is only half compelling
  • Plenty of clichéd gameplay

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

One of the things that made The Last of Us such an arresting and eye-opening game was its continual rebuttal of action-game conventions. At first glance it looked like countless other games, but on closer inspection that turned out to be a setup. Things we take for granted in similar games were turned on their head. Combat, for example, was something you were forced to do rather than wanted to do, and the game was better for it. Every action you took resonated. Every bullet spent or bomb thrown mattered. Killing an enemy was a big deal. Tense shootouts forced you to battle a dwindling inventory and your own character’s limitations as much as the enemies. And for the character of Ellie, killing was a soul-shattering experience that lingered with her.

Recommended Videos

In the DLC Left Behind, many of those conventions, unfortunately, revert to the genre’s default. You take control of Ellie for three to four hours, jumping between two moments in her life. The first is a prequel to the game and introduces us to the character of Riley Abel, a friend of Ellie’s that has connections to the rebel militants, the Fireflies. The second is deep into the primary campaign, and takes place during a moment when Joel was indisposed. Saying more would be a spoiler, but it fits well within the original game’s framework.

The game jumps from time period to time period, as the teenage girls explore a mall outside of the Boston quarantine zone prior to Ellie meeting Joel, and then again in another mall, this one half way across the country. Despite that unifying thread, however, the two time periods aren’t really that connected in either story or gameplay.

TLOU Left Behind screenshot 4
Image used with permission by copyright holder

The first time period is heavily story driven. Ellie hasn’t yet gained many of the survival abilities she’ll later learn from Joel, so much of this section – with a few exceptions – is essentially an interactive movie. Ellie and Riley have a deep, complicated friendship, which is revealed through a series of conversations. This is where the game is at its best.

Ellie and Riley’s story is sad, touching, and funny, even if there isn’t much to do in terms of gameplay.

The Last of Us featured strong gameplay, but it was the story that made it so memorable. It was a very human story, despite the inhuman elements, and the focus on the friends retains that. Ellie and Riley’s story is sad, touching, and funny, even if there isn’t much to do in terms of gameplay.

The later section, however, is entirely gameplay oriented. Without giving any spoilers, Ellie has a single task to accomplish without the benefit of Joel. This proves more difficult than it first seems, and she is quickly sidetracked. Throughout it all, she is hunted by both the infected and humans.

Some of the areas Ellie needs to cross can be navigated through with stealth, but combat is much easier. There are even sections where you must clear the area before you can progress. Ellie wasn’t a fighter in the previous game, but she is now, and the game encourages you embrace this. Ammo is relatively plentiful, as are crafting items to create additional weapons like bombs. She also is a much better shot than Joel ever was, and can pick off enemies from a distance.

Gameplay is smooth and responsive, and switching between items creates several creative possibilities. Throw a bottle against a wall to attract enemies, then toss a bomb. Sneak up behind a human and stab them, then let their buddies chase you into a group of infected. You can even trick the two groups into fighting each other without ever being seen. It all works on that level, but it is counter-intuitive to what the game was all about.

TLOU Left Behind screenshot 1The Last of Us was always about survival, and that included combat. With Left Behind that isn’t an issue. You can easily fight your way through most sections, which cuts down on the tension and makes the game feel like so many others. PArt of that is down to the nature of the DLC, where inventory management isn’t an issue, but mostly it is a consequence of the level design that forces you to fight. The emphasis on combat also slightly changes the character of Ellie. One of the primary themes of the original game was Ellie’s maturation. She did what she had to in order to survive, but leaving a pile of bodies behind her would have been unthinkable. That’s not the case in Left Behind.

With that said, the DLC does help expand the character of Ellie – at least the prequel section. The DLC isn’t essential to the story, nor does it change anything. It further deepens our understanding of one of the better developed characters in video games though.

Conclusion

The Last of Us DLC: Left Behind adds a little to the overall story, but nothing that most will notice – or really even care that they missed. The combat – while pleasing enough in terms of gameplay – stands in contrast to the difficult balance the first game was so masterful about creating. If anything, the best thing Left Behind does is to encourage fans to once again consider playing through The Last of Us. Left Behind doesn’t quite recapture the magic of the original game, but it does remind us why we liked it in the first place.

(This game was reviewed on the PS3 using a code provided by the publisher)

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The next Xbox may be backward compatible with every past Xbox generation, if publishers agree
A leaked memo details Microsoft's next console could play games from every Xbox generation, but there's a catch.
Xbox logo

A leaked internal memo suggests the next Xbox console, codenamed Project Helix, could play games from every generation the company has ever released. If true, that would make it the largest game library on any console, especially since it's also said to support PC games.

Backward compatibility for four console generations

Read more
Xbox may have a surprisingly smart plan for keeping physical games alive
Xbox’s leaked roadmap could rescue your old games from the disc-drive grave
Book, Publication, Comics

The fate of physical game discs seems to be set in stone, with an all-digital library becoming increasingly inevitable. Microsoft, though, may at least give Xbox owners a way to bring their shelves full of physical games along for the journey.

A leaked Microsoft roadmap sent to game publishers details the planned rollout of Xbox’s Disc-to-Digital program alongside a much larger backwards-compatibility push. The document reportedly targets August for general availability, October for the full launch of original Xbox games on PC, and a gradual Xbox 360 rollout beginning in 2027.

Read more
Pwnage’s new gaming mouse lets users adjust click force and travel with a screwdriver
The 49-gram Pwnage Vanta also features a movable sensor and 8,000Hz wireless polling
Computer Hardware, Electronics, Hardware

Gaming mice usually let you adjust sensitivity, polling rate, and button assignments through software. Pwnage’s new Vanta goes a step further by letting you physically change how each primary click feels.

The company describes the Vanta as the world’s first lightweight gaming mouse with mechanically adjustable clicks. Turning a pair of screws changes how much force and movement the left and right buttons require, without replacing the switches or adding more electronics.

Read more