Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

AMA Rejects Video Game Addiction

Add as a preferred source on Google
AMA Rejects Video Game Addiction
Image used with permission by copyright holder

At its annual meeting in Chicago, the American Medical Association rejected a proposal to formalize video game addiction as a mental disorder in the American Diagnostic and Statistic Manual of Mental Disorders (DSM IV) used by the American Psychiatric Association. The move has been generally welcomed by the gaming industry and community, although few would deny that a handful of players do become obsessively involved in video games and may benefit from intervention or professional help to bring better balance to their lives. However, Dr. Stuart Gitlow of the American Society of Addiction Medicine noted, “There is nothing here to suggest that this is a complex physiological disease state akin to alcoholism or other substance abuse disorders, and it doesn’t get to have the word addiction attached to it.”

The proposal to list video game addition in the DSM IV came from the AMA’s Council On Science And Public Health, which at the AMA’s 2006 meeting was tasked with reviewing and summarizing “emotional and behavioral effects, including addiction potential, of video games,” and making recommendations to the larger group. One of the committee’s recommendations was that the larger body consider including video game addiction as a mental disorder in the DSM IV; it also recommended (Microsoft Word document) a review of the current video game ratings, increased education to physicians and families on the appropriate use of video games, that video games be included in the one- to two-hour limits on screen time recommended by the American Academy of Pediatrics, increased monitoring of content of Internet games played by children under 17, and long-term study of both beneficial and detrimental impacts of video games and online gaming on children under 18 years of age.

Recommended Videos

In rejecting the proposal video game addiction be classified as a mental disorder, addiction experts claimed more study was needed before any classification as a mental disease could be established. The Council On Science And Public Health seemed to agree, suggesting that the American Psychiatric Association consider the classification in five years’ time, when it will be revising the DSM IV and more studies on the impacts of video games on children and development will be available. The Entertainment Software Association, which represents the interests of the larger video game industry, also opposed the proposed classification.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Xbox may have a surprisingly smart plan for keeping physical games alive
Xbox’s leaked roadmap could rescue your old games from the disc-drive grave
Book, Publication, Comics

The fate of physical game discs seems to be set in stone, with an all-digital library becoming increasingly inevitable. Microsoft, though, may at least give Xbox owners a way to bring their shelves full of physical games along for the journey.

A leaked Microsoft roadmap sent to game publishers details the planned rollout of Xbox’s Disc-to-Digital program alongside a much larger backwards-compatibility push. The document reportedly targets August for general availability, October for the full launch of original Xbox games on PC, and a gradual Xbox 360 rollout beginning in 2027.

Read more
Pwnage’s new gaming mouse lets users adjust click force and travel with a screwdriver
The 49-gram Pwnage Vanta also features a movable sensor and 8,000Hz wireless polling
Computer Hardware, Electronics, Hardware

Gaming mice usually let you adjust sensitivity, polling rate, and button assignments through software. Pwnage’s new Vanta goes a step further by letting you physically change how each primary click feels.

The company describes the Vanta as the world’s first lightweight gaming mouse with mechanically adjustable clicks. Turning a pair of screws changes how much force and movement the left and right buttons require, without replacing the switches or adding more electronics.

Read more
MSI launches a white 16-inch gaming laptop with a 12GB RTX 5070 and a pile of matching accessories
MSI bundles a mouse, headset, and extended mouse pad with its new white Crosshair gaming laptop
Adult, Female, Person

MSI has launched the Crosshair A16 HX MLG Edition globally, giving one of its upper mid-range gaming laptops a white-and-red makeover alongside a full set of matching accessories. MLG here stands for Mo-Loong-Gi, meaning “Dragon Princess,” and refers to an original character created by MSI rather than Major League Gaming.

What are you getting with this special edition laptop?

Read more