Skip to main content

Bethesda may bring the apocalypse home with a Fallout TV series

Fallout: New Vegas

A new trademark application was submitted to the United States Patent and Trademark Office on January 8 by publisher Bethesda Softworks. It’s a simple document, only asking the USPTO to issue a mark protecting Bethesda’s right to create and profit from what it describes as “entertainment services in the nature of an on-going television program set in a post-nuclear apocalyptic world.” That “post-nuclear” descriptor is the important part here, as Fallout fans will recognize that phrase as the de facto tagline for the franchise since the first Fallout debuted in 1997.

While that description could also fit other Bethesda properties like Rage and Brink as Eurogamer points out, this trademark coincides with a recent, then-ambiguous tweet from voice actor Erik Todd Dellums. You may not recognize Dellums’ name, but fans of Fallout 3 would certainly recognize his voice. In that game Dellums portrayed radio DJ Three Dog. Keep this in mind as you read what Dellums tweeted on the same day that Bethesda submitted its trademark application:

Related Videos

To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!

Dellums later claimed that he was given permission (presumably from Bethesda) to write that tweet and that his attempt to tease his followers was entirely sanctioned by the company. This initially drove fans to speculate that Dellums was referring to a role in the hypothetical, yet almost certainly imminent Fallout 4, though this newly discovered trademark filing casts doubt on that theory.

Given that the above-linked trademark application is the only real public evidence that this television series might exist in the future, there aren’t many clues as to what it could contain. We’d assume that the creators of the show would want to avoid being tied to any particular Fallout game, if only for the expanded creative freedom they’d be afforded by working with the Fallout concept as a whole. A show set in the ruins of Washington D.C. and linked to the mythos of Fallout 3 could be entertaining, but that concept is inherently more constrained than a series that’s free to explore any aspect of Bethesda’s dystopian future.

We’ll bring you more word on where this trademark is going as soon as Bethesda offers a bit of concrete information. This could very well just be an attempt by Bethesda to protect all aspects of its Fallout intellectual property, but if the company really is serious about making a Fallout TV show, we’re anxious to see where that leads.

Editors' Recommendations

Resident Evil 4: how to solve the Cave Shrine puzzles
A series of symbols in a circle.

There are a lot more optional -- and mandatory -- moments of exploration available to plyers in the Resident Evil 4 remake. One of the best examples comes in Chapter 4 when you are given the ability to move about the lake freely on your boat. Whether you found it by accident or got stuck while going along the main path, you will eventually have to solve two Cave Shrine puzzles in order to get your hands on the Church Key you need to move the story forward. If you found the altar the key is held on, you are likely at a loss as to where to go or what to do. There aren't a ton of places around the lake you can visit, but you can save a lot of time by letting us navigate you to the correct spots and lead you through these Cave Shrine puzzles in Resident Evil 4.
How to find and solve the Small Cave Shrine

The first location you're going to is at the far northeast end of the lake and is called the Small Cave Shrine. Make your way inside and you will come across a panel with a circle of buttons with unique symbols. Your goal here is to figure out which symbols to press, and in what order, to unlock the way to the key item you need.

Read more
Resident Evil 4: how to deface Ramon’s portrait
Leon looks at a portrait

Resident Evil 4 has a couple of requests worth taking on to help you trade for some sweet loot, but "The Disgrace of the Salazar Family" is perhaps the most satisfying. The note to start this quirky sidequest can be found hanging right by the gondola at the beginning of Chapter 12, and it asks you to deface the portrait of Ramon Salazar in the throne room of the castle. It's an odd request for a survival horror game, but if we're being frank, the little jerk has it coming. We'll tell you where to find his portrait and how to deface it.
How to find and deface Ramon's portrait
Ramon's portrait is found in the throne room of the castle, which means you'll need to do a bit of backtracking through some areas you've previously visited. You'll also run into a handful of challenging foes as you pass through the areas leading back to the throne room, so be prepared to put up a fight.

When you finally reach the throne room, you'll find Ramon's portrait hanging on the left wall of the room – a much smaller portrait compared to the others found on the back wall. Your first instinct may be to start slashing away at it with your knife or shooting bullets into his smug face, but the way to complete this request is actually a little more fun and juvenile than that.

Read more
How to solve the Castle Sword puzzle in Resident Evil 4 remake
Leon looking at murals of a knight.

The castle section of the Resident Evil 4 remake is one of the most diabolical. Aside from being visually distinct from the previous village area, this location is full of tougher enemies and deadlier traps. Once you've managed to escape from the dungeons and up into the castle proper, you will be blocked by a gate beside some images of a knight in different situations. Something is off about all of them, and one part missing entirely. This is the sword puzzle, but it isn't as straightforward as you might assume looking at it. Here's how to solve the Sword Puzzle and make your way into the Audience Chamber in Resident Evil 4.
How to solve the Castle Sword puzzle

The first thing you'll notice about this puzzle is that there are four murals of the knight, but only three swords to pick up in this room. The last sword is behind another locked gate, but this one you can open. The gate has three animals on it, an eagle, deer, and snake, which correspond to three different plates. As each one is activated, the symbols on the gate will light up to show you're on the right track. The deer can be activated by pulling the chain beside the gate, while the second two are on the other side of the gate to the right and need to be shot.

Read more