Skip to main content
  1. Home
  2. Gaming
  3. News

David Cage sees a bleak, android-run future in 'Detroit: Become Human'

Add as a preferred source on Google

Love his games or hate them, there is no denying that David Cage and his studio Quantic Dream are making extremely ambitious, story-driven games unlike anything else available in the medium. His latest project, Detroit: Become Human, paints a bleak picture of the future, where humanity has essentially become obsolete.

“In this world, technology made possible the creation of androids that look, speak, and move exactly like human beings,” Cage says in a Sony developer interview. “And they have replaced humans in most of their jobs.”

Recommended Videos

Androids have become a necessary part of daily life, acting in not only blue collar jobs, but also as nurses and teachers — can we be sure that they’ll tell American children that they’re not human? In this world, although they look like normal people, androids are still treated as machines.

“When the story starts, some of these androids start to have strange behaviors. They start to disappear without any reason or even start being aggressive towards humans,” Cage says. “It’s as if they were overwhelmed with their own emotions.”

Playing (at least part of) Detroit as an android should open up the door for new gameplay opportunities. “Connor,” the Eddie Redmayne lookalike introduced at E3, was created to analyze crime scenes, and the video shows that he’s capable of “reconstructing” a murder in a similar manner to Batman.

Cage says that the game’s script is “thousands and thousands of pages,” and it becomes “more and more complex” as you progress. While various branching paths and choices are staples of Quantic Dream’s work, we can only hope that the narrative will be reined in a little bit more than 2013’s Beyond: Two Souls.

Detroit: Become Human doesn’t have a release date yet, but will launch as a PlayStation 4 exclusive.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
A classic PC RTS is now running natively on iPhone, and Claude helped make it happen
Computer, Electronics, Animal

AI-powered game development has recently been blamed for flooding app stores with low-effort mobile games, but every now and then, the technology produces a far more interesting result. Google lead product and design executive Ammar Reshi says he used Fable 5 to port Command & Conquer Generals Zero Hour to the iPhone and iPad.

This is not an emulator or a cloud-streamed version. According to Reshi’s GitHub page, the actual 2003 game engine has been compiled natively for ARM64 and runs on iPhone, iPad, and Mac. The project uses EA’s GPL source release and builds on existing community work, while adding the iOS and iPadOS port.

Read more
This compact mechanical keyboard looks like a love letter to the Game Boy Advance
A mechanical keyboard with gaming handheld-style shoulder buttons is not something you see everyday
Prototypist Keyboy Advance, a Gameboy Advanced inspired keyboard

For many people who grew up in the early 2000s, the Game Boy Advance was the handheld they carried everywhere. The Keyboy Advance is trying to bring some of that nostalgia to a modern desk, using the wide, landscape-style silhouette of Nintendo’s 2001 handheld as the basis for a compact mechanical keyboard kit. It is not an official Nintendo product, but the visual references are easy to spot.

How much Game Boy Advance is in the design?

Read more
Here’s every game you can download on Xbox next week
Palworld's 1.0 launch leads a 24-game lineup that also includes Assassin's Creed Black Flag Resynced.
Assassin's Creed Black Flag Recynced image

Xbox has shared its rundown of next week's releases, and the list includes 24 new games arriving between July 6 and July 10. The lineup is headlined by two major AAA titles, three notable additions to Game Pass, and a long list of smaller indie games.

Two AAA pre-orders lead the week

Read more