Skip to main content

Five Nights at Freddy’s World will close out the series in Febraury

Five Nights at Freddy’s World, an odd variation on the Five Nights at Freddy’s series, will come to Steam February 19, creator Scott Cawthon announced Thursday on the Five Nights at Freddy’s 4 Steam page. Cawthon will publish the game on Steam initially, then the iOS App Store and Google Play store for Android in “the following weeks.” Cawthon also plans to release a free demo of the game on Gamejolt.

Unlike the first four dark, jump-inducing Five Nights at Freddy’s games that have become popular among YouTubers and live-streamers, Freddy’s World will be a bright and colorful RPG where players control animated toys that have hunted players in past games. When he announced the game in September, Cawthon described it as “a role playing game where you create a party using the huge selection of characters from the FNaF games, including the classic, withered, toy, phantom, and nightmare versions.” The game’s story, Cawthon said, will not continue the arc of the scary Five Nights at Freddy’s games, which concluded in Five Nights at Freddy’s 4, and currently does not plan to make Five Nights at Freddy’s 5.

Cawthon also mentioned in the message that development suffered a slight setback due to technical issues — and because his son was born! — but the final stages of development will be on track soon. Cawthon had said he initially planned to release a demo of the game by Halloween, 2015, but took extra time because the game will be “significantly larger than previous games in the series.”

Meanwhile, the relatively low-key gaming franchise is rapidly expanding into a trans-media brand. An eBook called Five Nights at Freddy’s: The Silver Eyes, was released last month, and Warner Bros. has purchased the rights to adapt the game for the big screen.

Editors' Recommendations

Mike Epstein
Former Digital Trends Contributor
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Everything announced at Nintendo’s April 2023 Indie World showcase
A still from Rift of the Necrodancer's trailer.

Today, Nintendo held another Indie World showcase, where it showed off a lot of neat-looking indie games coming to Nintendo Switch over the next several months. This April 19 showcase didn't have any shocking announcements, but some successors to enjoyable indie games like Crypt of the Necrodancer and Blasphemous were revealed, and multiple games were shadow-dropped. If you're looking for a roundup of everything that was shown off, we have that right here for you.
Rift of the Necrodancer was announced
Rift of the NecroDancer Reveal Trailer
Brace Yourself Games is one of the premier rhythm game developers thanks to titles like Crypt of the Necrodancer and Cadence of Hyrule, and it announced a new game today. Titled Rift of the Necrodancer, this is a lane-based game where players rhythmically attack the monsters that come down each lane. The game also features minigames that more closely resemble the Rhythm Heaven series. Rift of the Necrodancer will be released later this year.
Five Nights at Freddy's: Security Breach and more get shadow-dropped
Indie World Showcase 4.19.2023 - Nintendo Switch
As is to be expected with any Nintendo presentation, some games were shadow-dropped today. The most notable of these games was a port of the popular horror game Five Nights at Freddy's: Security Breach, but that wasn't the only game released today. Magnetism platformers Telsagrad Remastered and Teslagrad 2, as well as supernatural comedy RPG Shadows of Loathing, are also available today.
Blasphemous 2 was revealed
Blasphemous 2 - Announcement Trailer - Nintendo Switch
The Game Kitchen's Blasphemous made a name for itself as one of the most brutal Metroidvania's of the last decade, both in visual style and gameplay. During today's Indie World, the team revealed that is are at work on a sequel where players explore a place cursed by something ironically called The Miracle. When it comes to gameplay, players can expect three new weapons and will encounter weapon memories that expand their moveset. Blasphemous 2 will be released this summer.
Oxenfree 2: Lost Signals gets a release date
OXENFREE II: Lost Signals - Release Date Trailer - Nintendo Switch
Night School Studios and Netflix's horror-adventure game Oxenfree 2: Lost Signals has been in the works for quite a while, and it finally got a release date during today's Indie World showcase. We learned that Oxenfree 2: Lost Signals, which takes place five years after the events of the original and follows a woman named Camena investigating mysterious radio signals, will come out on July 12. This release date also applies to the PC, Mac, PlayStation 4, PS5, and mobile versions of the game. 
Everything else

Mineko's Night Market launches on September 26.
Pathea Games showed off My Time at Sandrock, a desert-themed sequel to farming sim My Time at Portia that is coming out sometime this summer.
Overcooked-like PlateUp! launches this October.
Digital board game Quilts & Cats of Calico launches this fall.
A Little to the Left: Cupboards & Drawers DLC launches in June.
Shovel Knight Pocket Dungeon's free DLC Puzzle Pack comes out this spring. 
Cult of the Lamb's Relics of the Old Faith update will be released on April 24.
Animal Well is coming to Nintendo Switch in early 2024.
Time-bending crime puzzle game Crime O'Clock comes out on June 30.
Paper Trail launches this August.
Little Kitty, Big City will be released in 2024. 
Chants of Sennaar got a September 5 release date.
Brotato will be released sometime in 2023.
Escape Academy: The Complete Edition comes to Switch this fall.
Jet Set Radio spiritual successor Bomb Rush Cyberfunk finally got a firm release date: August 18. 

Read more
Marvel Snap road map reveals new competitive mode, token shop rework
marvel snap friendly battle mode impressions key art

Second Dinner released a road map that revealed several significant updates coming to Marvel Snap over the next couple of months, including a new competitive mode called Conquest and revamps of the mobile card game's Token Shop and ranked modes.
The developer went into more detail about all of these features in Marvel Snap's in-game blog. Conquest was thoroughly explained, and we learned it's a competitive version of Friendly Battles' health-based fights. Conquest mode will be split into multiple leagues (Proving Grounds, Bronze, Silver, Gold, Vibranium, Infinite), and players must win three consecutive battles in one to move up to the next and get better rewards. Players will be rewarded with Conquest medals, which can then be used in a new cosmetic-driven Conquest Shop. This major new feature is expected to launch in June, but some updates are coming before then.
In Marvel Snap's next patch, Second Dinner will increase the number of Collector's Tokens players get from opening Collector's Caches and Collector's Reserve, and add the ability for players to claim a free Series 3 card once per season. This should shorten the amount of time it takes to get new cards, and set the stage for a Token Shop revamp in April. That rework will make the Marvel Snap Token Shop much more comprehensive by featuring new Series 5 cards in a weekly spotlight and giving Series 4 and 5 cards their own dedicated shop sections.
More modes and easier card acquisition have been some of the most-requested things from Marvel Snap players since launch, so it's great that Second Dinner will finally deliver on these fronts in the coming months. 

Looking at the long term, the road map also teases several features that are in the development in concept stages at Second Dinner. These updates include widescreen support on PC, Smart Decks, the ability to equip avatars and titles by deck, personalized shops, global matchmaking, social Guilds, card emotes and emojis, mythic variants, PC controller support, season audio, and a Test Deck mode that will let players try out certain deck builds in an unranked mode against AI.
Marvel Snap is available now for PC, iOS, and Android.

Read more
Marvel Snap’s Friendly Battles set a new bar for its post-launch support
marvel snap friendly battle mode impressions key art

I’ve been hooked on Marvel Snap ever since I gained access to its beta in May 2022. The core, fast-paced gameplay has allowed the card game to sustain itself on just one match type and very few game-changing updates outside of the Token Shop. That feeling probably won’t last forever, though. If Second Dinner wants to keep the Marvel game relevant after a strong launch period, it needs to keep expanding and spicing it up in exciting new ways. The new Friendly Battle is a solid first step for that.
MARVEL SNAP's NEWEST Feature | BATTLE MODE | Play With Friends Now!
Marvel Snap’s developers teased a Friendly Battle mode that allows players to create private games with friends for a long time. The mode finally arrived on January 31 and lived up to expectations. In fact, playing it whetted my appetite for the future of Marvel Snap as I think about how the game could expand and improve with more social systems and modes to keep players coming back for years to come.
The strengths of Friendly Battle mode
Marvel Snap’s Friendly Battle mode utilizes the same six turn, location, and card ability-based formula Digital Trends has praised thoroughly. What’s different is the length of the fights and who you can compete against. Typically, matchmaking is random, but Friendly Battle allows players to Create and Join matches via a generated Match Code. This means there is finally an easy way to play Marvel Snap with your friends, showing off your deck or testing new strategies with them.
These aren’t just one-and-done matches like normal, though. Instead, each player takes one of their decks into a round-based battle where they start with 10 health. Whoever loses each round will also lose health equal to the Cube Value. This keeps going until one player runs out of health, with higher Cube Value stakes from Round Five and onwards, ensuring that Friendly Battle retains the speediness of the default game mode. The health-based setup is an enjoyable variation of Marvel Snap’s core formula.
It gives another purpose to snapping during a match outside of account progression. Meanwhile, the round-based setup allows players to stretch their strategic muscles as they adapt to each new round, finding the opposing deck’s weaknesses and trying to avoid their own. Plus, even when I was joining games using codes players posted on Marvel Snap’s Discord, there was a greater sense of community in discovering what decks other players were using and communicating with my opponent more via the in-game messages and emotes.

Seeing the strengths of Friendly Battle mode, it has become evident what elements of the game the developers need to focus on and expand going forward.
Setting a precedent 
Looking at games like Magic: The Gathering and Hearthstone, their communities are what have allowed those card games to stand the test of time. Marvel Snap may be just as good as those from a gameplay standpoint, but it needs interested players to continue supporting it over the long term if it wants to be more than the mobile gaming fad. With players getting increasingly mad at its microtransactions and progression, it is a critical time to renew interest.
Friendly Battle is an excellent first step for that. This new mode finally gives Marvel Snap players a more direct way to connect and potentially set up tournaments that can keep the competitive scene alive. Second Dinner still needs to add more social features in-game, though. Second Dinner teased that it considering the addition of Player Guilds last year, and being able to join a Guild or at least Friend another player’s account would encourage players to stick around and play and socialize with their friends more.
Being able to trade cards with other players is a feature I’d like to see because of how odd Marvel Snap’s progression is. For something like that to work, though, Guilds or an account friending system are necessary prior additions. The necessity of a dedicated social community of players also means that the developers must add more new modes so veterans have a reason to stick around and new players have new reasons to join.  

Read more