Skip to main content
  1. Home
  2. Gaming
  3. Features

I never thought I’d say this, but I like gaming on a Mac just as much as my PS5

Add as a preferred source on Google
A city street in cyberpunk 2077.
CD Projekt Red

As widespread and ubiquitous as gaming is in 2025, most of the conversations still revolve around the current console leaders: PS5, Xbox Series X, Switch 2, and powerful gaming PCs. While those are big names, it excludes other viable platforms like mobile and Mac from the discourse. I figure this is just a holdover from initial impressions of these platforms as being the home of cheap and casual games. Or, in the case of Mac, simply not having games at all. I admit that I fell victim to that thought process myself for many years. Only in the last three or four years have I completely changed my views on the mobile market and see it as one of the most creative markets for games.

Now, I finally gave Mac gaming that same opportunity to change my opinion by playing Cyberpunk 2077 on a MacBook Pro. Not only did it not disappoint, but it might offer the best aspects of consoles and PC.

Chrome up, choom

My initial impressions of Cyberpunk 2077 weren’t as bad as they could’ve been since I at least played the launch version on PS5 and not PS4, but it was far from good. I put the game down until reviewing the Phantom Liberty DLC that launched with the 2.0 update and had a substantially better time revisiting Night City. It is impossible for a game to make a second first impression, but this reworked, revamped, and improved version of the game was enough to draw me back into the dark and dystopian cyberscape that is Cyberpunk 2077.

Recommended Videos

I’m no pixel counter or frame rate snob, but my base PS5 ran Cyberpunk 2077 great in performance mode after the 2.0 update. I could spot a few FPS dips here and there when things got intense, but it felt like a mostly solid 60 as I soaked in the atmosphere and took on a gig here and there. I turned on the RTX mode to test that out, and while the city really comes alive visually in this mode, the massive hit to the FPS made it something I only flipped on if I wanted to snap a picture. Seeing the neon lights accurately bounce off the puddles in the street never ceases to amaze, but not at the cost of a smooth gameplay experience. I am aware that a high-end PC can achieve both of these benchmarks with no compromises, but I have neither the time nor the money to invest in getting a rig capable of doing that up and running.

Whether it is a pro or a con, one of the main selling points of a Mac is its ease of use. They cost a pretty penny, no doubt, but they have always struck me as the consoles of the PC world — you can trust it will do what you need it to without any tinkering. That’s what keeps me firmly planted as a console gamer, and why I was interested in seeing if that same level of convenience applied to gaming on a Mac. And what better game to test my theory on than the newly launched Cyberpunk 2077: Ultimate Edition on the Mac App Store?

Again, I’m no technical wizard, so I can’t say how the specs of this Mac compare to other gaming PCs or the PS5, but I did do all my testing on a MacBook Pro M4 Max using my DualSense controller and wearing AirPods to test out the head tracking spatial audio for the first time (this is available on other platforms as well, but I didn’t have the proper headphones to take advantage of it).

Right off the bat, I jumped into the settings to find the game had defaulted to the new “For this Mac” graphical presets. I understand that many people — especially hardcore PC gamers — love tinkering with all these toggles and sliders to find that perfect balance of visual fidelity and performance for their rig, but that just isn’t me. The For this Mac preset feels tailor-made for console-gaming converts who just want to boot up the game and play. That said, nothing is stopping you from messing with all the available settings to prioritize whatever type of performance you want. With this preset, the benchmark ran at a nearly locked 60FPS with visuals that, to my eye, looked at least on par with what my PS5 was pushing on my OLED. It was only when the benchmark got up close and personal with a puddle that I spotted anything that looked a little off, but that’s to be expected since RTX is off in this preset by default.

I opted to skip ahead to where the Phantom Liberty DLC becomes available rather than begin a fresh file to more quickly return to the open world. Even though I got a tease of the visuals in the benchmark, Night City still took my breath away all over again. Smoke wafted in the air, taillights streaked red across the streets, and vibrant billboards cast a pale, depressing light over the citizens. Hopping on Jackie’s bike to race over to Afterlife, the world looked even better in motion. Arriving at the bar, I was given a stern reminder of how far ahead CD Projekt Red was in its character models and animations.

The head tracking spatial audio wasn’t as transformative as I was expecting, but I think my expectations were a little high. It works, don’t get me wrong, and does add a nice layer of immersion while walking down the street or passing by NPCs chatting at the bar, but the illusion breaks a bit when I deliberately turn and twist my head. Namely, when V was on a call with someone and turning my head meant that V’s voice suddenly moved to one side, which was a strange disconnect between myself and my player character. Once I stopped messing around and played naturally — keeping my head lined up with V’s — it all clicked. It isn’t a reason to play the entire game all over again, but is a feature I found myself missing in other games after putting Cyberpunk down.

As of now, the For this Mac preset is only available for Cyberpunk 2077. The library of Mac games is already stacked with big titles like Assassin’s Creed: Shadows and Death Stranding, but I almost feel like this new preset is a bigger selling point for people like me. With portable gaming being on the rise — especially in terms of cost — Macs offering a gaming experience on par with the PS5 in terms of performance and ease of use on a range of laptop models could fill a hole in the market. At the very least, it helped open my eyes to Mac as a viable gaming platform in 2025.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more