Skip to main content

Following the Dragonborn DLC add-on to the PC, Skyrim gets a facelift

Skyrim dragon HD Texture Pack
Image used with permission by copyright holder

Though The Elder Scrolls V: Skyrim was one of the biggest game releases in recent memory, its downloadable content additions have left a lot to be desired by anyone who isn’t playing the game on the Xbox 360. As we’ve repeatedly reported, Skyrim creator Bethesda Softworks has been having a difficult time bringing the game’s DLC to the PC and PlayStation 3. The first PS3 DLC is slated to arrive on February 12, even though Xbox 360 owners have been enjoying the game’s add-ons since last June.

Even the graphically superior PC that is awash with gamers creating their own Skyrim mods is also lagging behind the Xbox 360. The Dragonborn DLC, which made its Steam debut just yesterday, has been available on the Xbox Live Marketplace since the beginning of December.

Recommended Videos

But it’s not all doom and gloom for PC gamers. As if to offer a small mea culpa for the delayed release, Bethesda Softworks issued a sizable patch this morning for Skyrim’s HD Texture Pack that brings all three of the game’s extant DLC packs in line with the improved graphics seen in the initial version of the game. The good news about this update is that it’s currently available totally gratis. Visit Steam, click the appropriate download buttons, and you’re all set. The bad news though, is that the improved aesthetics will demand more from your computer. Take a look at the HD Texture Pack’s recommended system requirements:

  • Processor: Quad-core Intel or AMD CPU
  • Memory: 4GB System RAM
  • Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)

The system requirements found on the back of Skyrim’s box serve as the HD Texture Pack’s minimum requirements, though as with any PC release those attempting to play the game at or near minimum requirements will likely experience a lot of graphical issues, framerate drops, and overall poor performance. 

As for how the patch works, it’s quite simple: Included within the patch are textures at a higher resolution than those originally featured in Skyrim. By switching in these textures for their low-res counterparts, Bethesda is able to offer an especially pretty game to those with the computing power to run it, using a minimum of extra development resources. The end result is a free patch that makes an already attractive game even more impressive.

Sadly, there is no chance of the HD Texture Pack being released on either the Xbox 360 or PlayStation 3. Neither system features enough onboard memory to properly utilize these expanded textures. Thus, consider this patch one of the prime reasons to purchase Skyrim’s PC iteration — well, this and the hundreds of awesome/weird/overtly sexual mods the Skyrim community continually churns out.

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
The best Zelda dungeons, ranked
Link and Zelda under Hyrule Castle in "The Legend of Zelda: Tears of the Kingdom."

There are a lot of metrics I could use to rank the best Zelda games. I could talk about the best Zelda bosses, the worlds, items, and more, but I believe the dungeons are the biggest individual factor in deciding how each game stacks up to the others. These are the meat of every Zelda game. All the combat and puzzle solving happens here, and the excitement of exploring each one is what pushes us to want to explore these worlds. The boss is the icing on the cake, but a good dungeon can be the highlight of the entire game. Looking back at all Zelda games, I have made some tough calls to bring you a list of the best Zelda dungeons, ranked.

#10 Eagle's Tower - Link's Awakening

Read more
We need to start having real conversations about AI in gaming
Copilot Quake II game.

AI has become a dirty word across almost every discipline over the past few years. As big corporations keep pushing this technology forward, a vocal resistance among creatives, critics, and passionate communities has risen up in opposition. While every creative medium is at risk of AI influence now, gamers are particularly sensitive about this technology sucking the creativity and human element from our beloved medium. Even the mere mention of AI being used in game development triggers a massive backlash, but we need to start being more nuanced in how we talk about the ways AI should and should not be used. Because, like it or not, AI is going to become more ubiquitous in gaming. We can't keep talking about AI as though it is a black-and-white thing. It is a tool, and like any tool, there are ways it can be used appropriately.

The question we need to ask ourselves now is, when is it ethical to use and what crosses the line?

Read more
Mecha Break is the closest I’ve felt to piloting a real Gundam outside Japan
Key art for Mecha Break.

In 2015, in a mostly-empty arcade in Fukuoka, I slid into the pilot seat of a Gundam.

I pulled the door down, watching as it seamlessly merged with the rest of the wall and turned into a display of my surroundings. As I pulled the earpiece down, the radio crackled to life as other pilots greeted me through comms.

Read more