Skip to main content
  1. Home
  2. Gaming
  3. News

One of Link’s oldest enemies returns in new Zelda: Tears of the Kingdom ad

Add as a preferred source on Google

A new ad for The Legend of Zelda: Tears of the Kingdom confirms that a boss from the original The Legend of Zelda is returning in the highly anticipated sequel, and the trailer even teases that there might be multiple variants of this enemy.

The Legend of Zelda: Tears of the Kingdom | You Can Do What?!

We first got a look at a three-headed dragon during the final moments of Nintendo’s bombastic final trailer for Tears of the Kingdom earlier this month. Fans speculated at the time that this was Gleeok, a recurring multiheaded dragon boss that first appeared in the original The Legend of Zelda, but has only made a couple of appearances since. These suspicions were confirmed today when Nintendo released the new You Can Do What?! ad for Tears of the Kingdom.

Recommended Videos

While the trailer’s main purpose is to emphasize the endless amount of possibilities players have when completing a challenge, it also includes a quick snippet of gameplay featuring Link fighting that dragon enemy from the last trailer. Its name is Flame Gleeok.

Link fights a Flame Gleeok in a The Legend of Zelda: Tears of the Kingdom ad.
Image used with permission by copyright holder

On a surface level, it’s great to see that Tears of the Kingdom is delivering somewhat of a deep cut with this enemy, as we haven’t seen Gleeok in a Zelda game since The Legend of Zelda: Phantom Hourglass. More notable, though, is its name. As Twitter user Stealth40K points out, this naming scheme seems to suggest that players will be able to encounter Gleeoks with different elemental types in Tears of the Kingdom’s vast open world. Don’t be surprised if you’re also fighting dragons that can spout lighting and ice when this game finally drops next month.

The Legend of Zelda: Tears of the Kingdom will launch exclusively for Nintendo Switch on May 12.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
World of Warcraft is setting up its biggest story yet with Eclipse and The Last Titan
Blizzard has revealed what's next for the Worldsoul Saga, with Eclipse bringing Midnight to a climax before The Last Titan takes players back to Northrend.
World of Warcraft The Last Titan featured

Blizzard opened BlizzCon 2026 with a full slate of World of Warcraft news. The studio laid out the next phase of the Worldsoul Saga, focusing on the final chapter of the Midnight expansion and sharing a teaser for its highly anticipated follow-up.

Facing the void in Eclipse

Read more
Xbox is improving Remote Play, downloads, party chat, and customization on Series X and S consoles
Microsoft is turning up Xbox Remote Play quality to 1440p
Xbox logo

Xbox has started putting in some real work to make a comeback in the console race under the leadership of Asha Sharma. The company recently gave physical game discs a digital future at a time when PlayStation is preparing to move away from physical media starting in 2028. It also picked up Hideo Kojima’s PHYSINT after Sony decided to walk away from the project.

Microsoft has also been making changes to the console experience itself. Xbox has now released another batch of features for members of the Xbox Insider program, including better Remote Play quality, background downloads during cloud gaming, more personalization options, and improvements to party chat.

Read more
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more