Citing “issues regarding the publishing process” on Xbox 360 and a certification bug spotted “in the final round of testing,” developer Comcept says that game will be delayed by only “a few days if all goes according to plan,” and that a new build has already been submitted to both publisher Deep Silver and Microsoft for a second round of testing. The Mac and Linux versions of Mighty No. 9 have also been held back, but these are planned for launch very shortly as well.
If you have a somewhat-capable PC — given the game’s horrid visuals, it shouldn’t take much — you’ll still be able to play the game while you wait for the Xbox 360 version. Kickstarter backers who chose the 360 as their preferred platform are now being sent Steam keys, though the lack of connectivity between Steam and Xbox 360 means you’re going to have to start all over again should you choose to switch to the console.
While fans hoped for a true successor to Mega Man, as Capcom has not released information on a true sequel for several years, early impressions suggest something very different. The average user score for the game on Metacritic is only 3.2/10, and multiple players negatively compared the game to Inafune’s previous work on the Mega Man series.
Mighty No. 9 is out now on current-gen consoles, PlayStation 3, and PC. We’ll have our full review up later this week.
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