Skip to main content
  1. Home
  2. Gaming
  3. News

Rare insight: Nintendo's Miyamoto wanted N64 GoldenEye to be less violent

Add as a preferred source on Google

GoldenEye 007 was widely praised when it debuted for the Nintendo 64 in 1997, but publisher Nintendo initially balked at the first-person shooter’s violent content, one of the game’s designers revealed at UK expo GameCity 2015 this week.

The Guardian reports that GoldenEye 007‘s many shooting deaths caught the conservative Nintendo by surprise, and the publisher suggested many changes to make the final product less violent.

Related: GoldenEye 007: Reloaded Review

Recommended Videos

“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge,” Hollis recalled. “For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in The Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red.”

Hollis notes that Mario creator Shigeru Miyamoto suggested an alternate ending for GoldenEye 007 that addressed the reality of Bond’s in-game actions.

“One point was that there was too much close-up killing – [Miyamoto] found it a bit too horrible,” Hollis stated. “I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

As an alternative, the design team at Rare implemented a credits sequence featuring GoldenEye 007‘s enemy characters, emphasizing the game’s fictionalized violence.

Hollis additionally revealed that GoldenEye 007‘s mission-based structure was inspired by the Nintendo 64 launch title Super Mario 64, which adopted a similar approach. Rather than presenting a series of straightforward shooting challenges, GoldenEye 007 challenged players to complete a variety of side-missions within each level before reaching an exit.

Following GoldenEye 007‘s success, the team at Rare was asked to create a follow-up based on the 1997 James Bond film Tomorrow Never Dies. Rare refused, however, and began work on Perfect Dark, which Hollis describes as “definitely a spiritual sequel.”

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
GTA 6 pre-loads begin on November 10, and it’ll eat 212 GB of your console’s storage
On launch day, Rockstar Games will also release an official cover art poster and map, available as a free download or as a double-sided physical print for $0.99 from the official Rockstar Store.
Grand Theft Auto GTA VI 6 gameplay screenshot drinks Ambrosia

Rockstar Games has just announced that preloads for Grand Theft Auto 6, aka GTA 6, will kick off at midnight on November 10 for the PlayStation 5, Xbox Series X, and Xbox Series S. If you’re buying the game from a retailer, code-in-box versions will be available starting November 12, ahead of the game's release on November 19.

"Digital pre-loading on PlayStation 5 will begin on Tuesday, November 10 at midnight local time in your respective time zone. On XBOX Series X|S, pre-loading begins globally on Tuesday, November 10 at 12 a.m. GMT," the studio said in a press statement.

Read more
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more