Skip to main content

You might not see PS4 Pro improvements in ‘Destiny: Rise of Iron’

The PlayStation 4 Pro launches in November with a wide variety of supported games, including Call of Duty: Infinite Warfare and Rise of the Tomb Raider. The upgraded console is capable of upscaling these games to 4K and occasionally increasing visual details, but Destiny: Rise of Iron appears to be ignoring the system’s extra power entirely.

Speaking with GameSpot, Bungie producer Scott Taylor said that the studio isn’t planning PlayStation 4 Pro support for Rise of Iron, Destiny‘s second major expansion. He does not, however, rule out PlayStation 4 Pro support coming at some point.

Recommended Videos

“We have nothing to announce today, but I mean we’ll be looking at [supporting PlayStation 4 Pro],” he added.

Destiny runs well across all of its supported platforms, but it could certainly benefit from the additional horsepower. Typically running at 30 frames per second, it makes for a fine multiplayer shooter experience, but a bump in frame rate is never a bad thing. Any boost it would receive, if Bungie does choose to support the PlayStation 4 Pro eventually, is unlikely to offer a frame rate advantage in competitive multiplayer, however.

Though Bungie’s Halo series made it a favorite of Xbox fans for nearly a decade, the developer and publisher Activision has favored Sony’s console this generation, giving early access to DLC in Destiny to PlayStation 4 players and marketing the game with almost zero mention of the Xbox One at all. The Call of Duty series began to follow suit, as well, with multiplayer maps releasing first on PlayStation after years of Xbox early access, and Call of Duty: Infinite Warfare is even receiving a special PlayStation VR “Jackal Assault” mission.

Destiny: Rise of Iron launches for PlayStation 4 and Xbox One on September 20. The PlayStation 4 Pro follows on November 10, and offers support for 4K televisions as well as high-dynamic range.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
I own a PlayStation 5 Pro. It still hasn’t replaced my regular old PS5
A PS5 slim, PS5 Pro, and base PS5 all stand next to each other.

When I first got my PlayStation 5 Pro, I had a whirlwind first week with it. I spent days on end testing as many games as I could to determine how much of an upgrade it really was over my base PS5. I looked at five-minute chunks of games like Ratchet & Clank: Rift Apart for hours, comparing every graphics mode on both systems. At the end of my PS5 vs. PS5 Pro testing, the result was clear: The PS5 Pro was indeed the more powerful console and, frankly, the most capable gaming device I had in my entire home.

So why, just two weeks later, am I still using my regular old PS5 so much?

Read more
PS5 restock update: Where you can buy a PS5 right now
PS5 and DualSense art.

When the PlayStation 5 first launched back in November 2020, it was nearly impossible to get your hands on the highly anticipated console. Despite demand being through the roof, chip shortages heavily cut production -- and due to sustained consumer interest, it was a problem that plagued the PS5 for years after launch.

Thankfully, we're happy to report that those issues have largely been resolved, making it pretty easy to grab a PS5 these days. The launch of the PS5 Pro has ignited another buying frenzy, and with Black Friday coming up, Sony has even cut the price of the base PS5.

Read more
The PS5 Pro holds the key to the PS6’s success
The hero of Shadow of the Colossus stands in a temple.

When the PlayStation 5 Pro was revealed, the big buzzword to come out of the presentation was PlayStation Spectral Super Resolution (PSSR). This was PlayStation's "secret sauce" intended to sell the $700 upgrade to new customers and existing PS5 owners alike. Similar to AI upscaling seen in technology like DLSS, PSSR allows games rendered at a lower resolution to be upscaled using AI to appear more detailed. For the PS5 Pro, this means removing the need to choose between a performance mode that prioritizes frame rate and a resolution mode that sacrifices frame rate for a clearer picture.

PSSR is the first time any kind of AI upscaling has been used on consoles ... and will be key in PlayStation's success for its true next-generation console.
Sidestepping the graphical arms race
With rare exceptions, new game consoles have mainly sold themselves based on providing a graphical leap above its predecessor. This was clear as day going from 8- to 16-bit systems, and perhaps at its peak going from 16-bit to 3D, but has since hit a level of diminishing returns. PS5 games are undeniably better looking than PS4 games of the same scale, but the differences are in the margins.

Read more