Skip to main content
  1. Home
  2. Gaming
  3. News

Amid huge profits, Rockstar Games makes game testers full-time employees

Add as a preferred source on Google
Image used with permission by copyright holder

It’s safe to say that the executives in charge of Rockstar Games and parent company Take-Two are happy with the company’s performance as of late. Grand Theft Auto Online continues to generate enormous revenue and Red Dead Redemption II recently crossed 25 million sales, but those who actually make the games now have a reason to celebrate, as well — the quality assurance (QA) department is being converted from freelance contractors to full-time staff.

According to a report from Kotaku, the game testers at the Rockstar Lincoln studio were turned into full-time employees on August 1. Other policies, including one that prevented testers from having cell phones at their desk, have been eliminated,as well, and workers will have more choice in which hours they work during the day.

Recommended Videos

Full employment should offer these developers more protections and benefits than they were offered as contractual workers, during which time a “rolling” contract meant instability and uncertainty for the future. The release of a game is usually the cause for celebration, but could instead be the end of the road at the studio.

Red Dead Redemption 2 Launch Trailer

Rockstar has been publicly accused of supporting “crunch” culture, where developers work long hours for extended periods of time in order to ship a game on time. The culture has been criticized by both current and former workers, some of whom say it has been going on as far back as 2010. It came to a head in the lead-up to Red Dead Redemption II‘s launch, however, when Rockstar co-founder Dan Houser told Vulture that his team had worked 100-hour weeks for the game. That comment was met with swift criticism, particularly because it seemed to be a point of pride for Houser.

Issues like this and similar scenarios at companies like BioWare and the now-closed Telltale Games have furthered the push for game developers to unionize. In May, executives at Pittsburgh-based Schell Games, which has not suffered a layoff in its history and actively avoids crunch, admitted that a push toward unionization at AAA studios could be necessary if workers’ issues are not properly addressed. Improper task management by producers and higher-level employees, rather than a lack of time, is often to blame for crunching.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more
Claude helped bring a PS2 emulator to the browser, and it can run GTA San Andreas
TabStationToo adapts PCSX2 for browser play, with the developers reporting near-full-speed performance in some games
TabStationToo on laptop

Two friends have used Claude to help bring the open-source PS2 emulator PCSX2 to a browser. Their project, TabStationToo, has been tested with games including GTA San Andreas and Final Fantasy XII.

The developers say Claude did most of the programming while they directed the work and tested the results. It’s still experimental, but games run locally without installing a desktop emulator.

Read more