Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Wolfenstein: The New Order review

Add as a preferred source on Google
Wolfenstein New Order_Bumping_Heads
Image used with permission by copyright holder
Wolfenstein: The New Order
MSRP $60.00
“Wolfenstein: The New Order is no rote shooter; it’s a meaty game that delights with its oddball story and well-designed play.”
Pros
  • Thoroughly entertaining oddball story
  • Design supports multiple play styles
  • Lots and lots of meat on these bones
Cons
  • Dialogue occasionally falls flat
  • Some extra content gated behind a lengthy collectible treasure hunt

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

It’s around the time that B.J. Blazkowicz drops acid with an afro-wearing, battle-scarred guitarist and starts pondering the nature of the human soul that the weirdness in Wolfenstein: The New Order shines through. This latest Wolfenstein might not bring about the design revolution that its increasingly distant id Software-developed progenitor did, but it’s a helluva fun ride all the same.

Recommended Videos

And for a game built around snuffing out Nazis, it applies a surprisingly delicate touch to character building. There’s a raw unevenness to this MachineGames title that, against all odds, works again and again in its favor.

In The New Order, MachineGames ditches the series’ trademark fantastical World War II setting for an alt-history post-war set in the 1960s. The Nazis won and freedom-seeking haters of fascism around the world are forced underground into resistance cells. In a clever inversion of real world crises that leans on one of history’s greatest villains for justification, The New Order’s knights in shining armor (male and female) are effectively terrorists.

Trippy.

The game opens on a familiar World War II setting, albeit one in which the Nazis employ squadrons of jet fighters and giant, mechanical robo-hounds. B.J. Blazkowicz and his multi-national comrades-in-arms are off on a mission to take out longtime series antagonist Wilhelm “Deathshead” Strasse. Things seem to be going well… until an unfortunate run-in and a difficult choice send the game’s story spinning off into the future on one of two slightly different paths. 

Wolfenstein New Order_Give_us_a_kiss
Image used with permission by copyright holder

The “who lives and who dies” moment that creates a split timeline in the story doesn’t amount to much of a difference on the gameplay side of things, but it speaks to the thought MachineGames put into developing a human soul for this war story. The characters populating B.J.’s adventure – and there are differences, depending on the timeline you occupy – bring tragic, believable backgrounds to their interactions, and the result is a diversity of surprisingly human character moments.

B.J.’s drug-fueled head trip is but one example. His relationship with Anya, the female lead, is convincingly built and frequently reinforced with quick pecks on the cheek and nooners in the supply closet. The writing is hardly bar-raising, but it’s at least a complete package. The script and the plotting never loses sight of the fact that the passive viewer of cutscenes needs concrete links to the relationships that help define Captain Blazkowicz.

Wolfenstein: The New Order capably toes the line between fan service and bold reinvention.

All this talk about the story, but what of the gameplay? Wolfenstein: The New Order brims over with it, amounting to a surprisingly beefy 15-hour(ish) play time for just one of the two storylines. It’s justified, too, with B.J. making war on the Nazis in a dazzling array of locations, from more traditional warehouses and political prisons to forced labor camps (think Escape from Butcher Bay) and a handful of other out-of-this-world settings. Even the more genre-familiar locations feel unique, a product of the post-war Nazi supremacy. It’s something that the story smartly accounts for at one point, yet another example of the care MachineGames put into crafting a complete experience. 

It also helps that there’s variety in B.J.’s corridor shooting. Running and gunning is a perfectly viable strategy, especially when nearly every weapon in your arsenal can be dual-wielded, but large sections of the game allow for a stealthier approach. Unlockable perks reward you with bonuses like increased ammo capacity or quieter sneaking, and they’re earned by completing challenges related to the activity they boost. Stealth perks won’t unlock if you spend most of your time gripping a machine gun in each hand.

Level design elegantly supports these different approaches. It’s easy enough to waltz into any new location with your guns blazing, but there are also plenty of vents and other crawlspaces tucked just out of sight that allow for stealthier play. It’s only in the final moments of the game that a quieter approach proves unwise, with a handful of big battle encounters that require a lot of noise and destruction.

No matter how you choose to approach Wolfenstein: The New Order’s challenges, there’s a satisfying feedback loop that comes from gunning down that many Nazis. It’s almost a back-to-basics appeal when you go loud, a flavor of action that taps directly into what was so appealing about Wolfenstein 3D in 1992 (which makes an awesome surprise appearance for thorough explorers). Even the stealthy play satisfies, as you seek out hidden paths and use them to chart a course for your knife into an oblivious Nazi commander’s neck.

There’s even replay value, which is practically unheard of in a single-player only shooter these days. The campaign story doesn’t change significantly between the two timelines, but that along with the promise of taking on a different play style makes a repeat playthrough more appealing. Collect enough Enigma Code collectibles and you open up a collection of unlockable modes. It’s a neat bonus, though the collectible hunt required to get them might be too much for some players.

MachineGames delivers on the “new order” in the game’s title with this first effort for the studio in the Wolfenstein series. For all that’s familiar and comfortable, there’s an undeniably fresh take here, one that brims with personality and a distinct sense of style. Wolfenstein: The New Order is more of the same in some ways, but MachineGames capably toes the line between fan service and thoughtful reinvention.

This game was reviewed on a PlayStation 4 using a copy provided by Bethesda Softworks.

Highs

  • Thoroughly entertaining oddball story
  • Design supports multiple play styles
  • Lots and lots of meat on these bones

Lows

  • Dialogue occasionally falls flat
  • Some extra content gated behind a lengthy collectible treasure hunt

Wolfenstein: The New Order trailer

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Well… at least God of War Laufey is getting a physical disc
Santa Monica Studio quietly confirmed the upcoming adventure won't be download-only.
God of War Laufey screenshot

Last week, Sony lit the gaming community on fire by announcing that all new PlayStation games released from January 2028 onwards would be digital-only, effectively bringing an end to physical discs for future releases. At the same time, the company also confirmed it would shut down the PlayStation 3 and PS Vita digital stores by July 2027, reinforcing concerns that digital storefronts and the games tied to them don't last forever. Unsurprisingly, the announcements triggered widespread backlash from collectors and long-time PlayStation fans. In the middle of all that, Santa Monica Studio offered a surprisingly comforting update: God of War Laufey will be available on disc. It's only one sentence, but it says a lot.

More than just a physical release

Read more
Samsung has a new breed of OBLYX OLED panels and they should appear on your gaming laptops soon
Samsung's new OBLYX brand is all about OLED gaming laptops
Samsung Display’s Gaming-optimized OLED Products Showcased at COMPUTEX 2026

Samsung Display has introduced OBLYX, its first dedicated OLED brand for gaming laptops, as the company looks to strengthen its position in one of the fastest-growing segments of the PC market. The announcement was made at Bilibili World 2026 (BW2026) in Shanghai, marking Samsung Display's first appearance at China's largest gaming and anime convention.

Rather than unveiling a new display technology, Samsung is creating a recognizable identity for its gaming-focused OLED panels, much like established branding for processors or graphics cards. The move also hints at the company's ambitions in China, where demand for OLED-equipped gaming laptops is accelerating rapidly, according to a Digital Today report.

Read more
Razer made a Cinnamoroll headset, and it is aggressively adorable
Razer launches a Cinnamoroll Edition Kraken Kitty V2 BT headset
Razer Kraken Kitty V2 BT Cinnamonroll themed gaming headphones

Razer’s Sanrio collaboration has already produced a full desk setup, and the final drop is now here. The company has launched the Razer Kraken Kitty V2 BT Cinnamoroll Edition, a wireless headset themed around one of Sanrio’s most recognizable characters.

Cinnamoroll is a white puppy from Sanrio, the Japanese company behind Hello Kitty and several other globally recognized character brands. He is known for his long floppy ears, blue eyes, curly tail, and soft cloud-like look. As per the Sanrio lore, he was born high above the clouds and can fly by flapping his big ears. Razer has leaned heavily into that identity for this headset, replacing the usual kitty look with Cinnamoroll’s floppy ears and a sky-blue color scheme.

Read more