Skip to main content

Tim Sweeney: Oculus VR's 'walled garden' approach gives HTC Vive an advantage

epic games tim sweeney htc vive outselling oculus rift
Image used with permission by copyright holder
Epic games co-founder and Unreal Engine creator Tim Sweeney recently said in an interview that the HTC Vive virtual reality headset is outselling the Oculus Rift by 2-to-1 worldwide. Why? Because Oculus VR is following Apple’s software distribution model that many describe as a walled garden, which means the company’s device supports software sold through a proprietary store by default. By contrast, HTC doesn’t use that method for the Vive, providing a completely open platform where owners can purchase games and experiences from many different online markets.

“When you install the Oculus drivers, by default you can only use the Oculus store,” he said. “You have to rummage through the menu and turn that off if you want to run Steam. Which everybody does. It’s just alienating and sends the wrong message to developers.”

Sweeney believes that an open platform will always win because customers have a bigger, better selection of software. As long as the Oculus Rift continues to rely on a closed software system, the HTC Vive will continue to outsell it, he said.

The HTC Vive is powered by Valve Software’s SteamVR platform. The Steam platform just surpassed 14 million simultaneous users, making it the most-used PC gaming platform to date.

“Any software that requires human communication is completely dysfunctional if it’s locked to a platform. And everything in VR and AR will be socially centric,” he added. “Communicating with other people is an integral part of the experience.”

Sweeney isn’t exactly quiet when it comes to closed marketplaces. He’s very vocal about the Windows Store and Microsoft’s Universal Windows Platform app setup, which is designed to provide apps and games across multiple Windows 10 devices. Like Apple’s App Store,  software sold in the Windows Store cannot be sold anywhere else. Even more, software must meet specific requirements before it can be sold in Microsoft’s marketplace.

Sweeney brought up the iPhone as an example. Apple created a great chat platform, he said, but it didn’t succeed because it was only offered on iOS-based devices. Despite the iPhone’s popularity, by the third quarter of 2016, Android dominated the mobile operating system market with an 87.8 percent share, followed by iOS with 11.5 percent. The top mobile communication apps like Facebook and Twitter are multiplatform because they’re not locked to one specific marketplace.

Despite Sweeney’s argument about Oculus VR’s closed platform, Epic Games is currently developing a game specifically for the Oculus Rift. He indicated that the studio likely wouldn’t have started on Robo Recall had Oculus VR (which is owned by Facebook) not stepped in to fund the game’s development. Still, he has no problems stating that the Oculus Store should be offered on PC and other VR devices.

“Oculus would do best if they tried to bring users into their store by supporting HTC Vive and Oculus Rift, and any other PC hardware that comes out,” he said. “I think if they don’t do that, they’re going to pretty quickly fail, because you’re not going to want to buy a multiplayer game that you can’t play with half of your VR friends.”

The allure of “walled” marketplaces is that store owners like Microsoft, Apple, and Oculus VR can offer exclusive titles not found anywhere else. These closed stores also offer a sense of security in that store owners scrutinize every submitted piece of software. Google does this, too, but Google Play is known for housing malware-infested apps from time to time, and the problem is even worse on third-party Android storefronts.

Editors' Recommendations

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
How to build a cheap VR-ready PC

It's been a couple years since the VR renaissance kicked off in earnest, and things are looking up for VR. The HTC Vive and Oculus Rift have now upgraded to the Cosmos and the Rift S, respectively, while Sony's PlayStation VR offers an excellent entry point for console gamers, and there are hundreds of VR titles on the Steam store alone. VR is growing, but some steep barriers to entry are keeping interested enthusiasts from taking the plunge.

The biggest barrier is a simple one: Price. PC gaming is an expensive hobby, and tacking on VR is another $300 to $700, depending on what you buy. But there are some simple ways to save: The secret is building the right PC for your VR system on the cheap, and we know how to do it.

Read more
Epic Games Founder Tim Sweeney targets Apple over developer fees
epic games logo

Tim Sweeney, the founder of Epic Games, said Apple is holding up technological progress with the 30% cut it takes from developers off the top of App Store purchases. He also called out Google for a similar practice, saying that the fees hurt developers and don't let them grow their businesses.

"This is a critical consideration in these 30 percent store fees," he said on Twitter. "They come off the top, before funding any developer costs. As a result, Apple and Google make more profit from most developers' games than the developers themselves. That is terribly unfair and exploitative."

Read more
The best VR-ready laptops you can buy right now
oculus quest hand tracking hands on review cameras vr 2

While VR headsets need a fairly robust GPU to operate properly, you’re not completely bound to a desktop computer. With the right laptop, you can run VR just fine, making it easier to find the perfect VR setup around your home or on the go.

Virtual headsets like the Vive Cosmos or the Rift S have their own recommendations for how much computing and GPU power you need. And while this is a good starting point, it doesn’t really give you an idea of what laptops can really run VR well.

Read more