Skip to main content

Crytek invites you to become a game developer for $10 a month

cryengine on steam
Image used with permission by copyright holder

When you’re playing the latest games, do you ever think to yourself: “I could do better”? Crytek wants you to put your money where your mouth is. Specifically, $10 per month, which is the new subscription fee for CryEngine, the development software that powers countless major games like Far CryCrysis, and the upcoming Evolve. The software, previously only available for a hefty licensing fee, can now be purchased on Steam at a rate much more encouraging to amateur developers.

The monthly fee will allow for unlimited access to the latest CryEngine build, including the Sandbox editor, which lets you produce, edit, and play your games seamlessly, providing instant feedback on your project as it develops. Assets are instantly optimized for all platforms, allowing easy development for multiple systems.

Notably, this radically undercuts Epic Games’ announcement from the Game Developer’s Conference earlier this year, that the company’s competing Unreal Engine 4 would be available for a monthly subscription of $19, plus a 5% royalty on any games sold. By offering a subscription rate almost half of Epic’s and with no royalties attached, Crytek clearly wants to be the engine of choice for amateur developers.

Steam already supports a strong community of developers with Valve’s own Source engine and a host of other tools in its growing software section, as well as the Steam Workshop, which provides a framework for developers and modders to easily share content. Combined with the already-strong community and documentation for CryEngine, Steam can now provide everything you need to create and then distribute a AAA-quality game of your own making.

In conjunction with the general rise of indie developers and the increasing popularity of early access development, this signals a larger trend of game development’s center of gravity shifting away from the walled enclosure of “professional” developers and towards the playing public at large. Cheaper, easier-to-use technology, combined with the knowledge sharing and distribution capabilities of the Internet, has already been a powerful, democratizing force in traditional media such as writing, film, and photography, blurring the distinction between creator and consumer. It is only natural to expect a similar loosening of roles in gaming, and this can only be good for the hobby.

Simple statistics dictate that more people making more games will lead to a greater likelihood of exceptional work happening; our own Game of the Year from 2013 was Gone Home, which came from a small team of ex-AAAers. Sure, the vast majority of what people create will be garbage, but this is substantially true of game development already (and creative work in general, when all is said and done). Experience can counterintuitively be very limiting to a creator’s imagination. This has been especially true in video games as the lion’s share of progress has been towards graphical enhancement and iteration of tested ideas, rather than exploring new types of gameplay. Blowing open the field of game development to a wider range of perspectives is the best way to find the games we don’t even know that we want yet.

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
How to start the Nuka-World DLC in Fallout 4
People standing outside Nuka World.

The first major DLC expansion for Fallout 4 lets players go to the abandoned amusement park called Nuka-World. While there's plenty of fun and excitement to be had here, don't expect it to come from the roller coasters or carnival games since this park is the battleground between rival raider gangs. This new zone adds a ton of new quests and side activities to the base experience, but it isn't as simple to get to as a real theme park. Don't worry if your Pip-Boy isn't helping you get to Nuka-World -- we'll show you how to start this DLC.

Read more
How to start the Automatron DLC in Fallout 4
A man and a robot walking in the wastelands in Fallout 4.

Each piece of Fallout 4 DLC adds something substantial to the base experience. In the case of the Automatron expansion, an entire new questline pitting you against a robot army led by a figure known as the Mechanist. Starting it isn't as difficult as starting other DLCs like the Nuka-World expansion, but it-s still a bit cryptic. Buying the DLC doesn't automatically make it apparent how to actually start this new adventure, but we'll give you specific directions to find it in the wasteland.

Read more
One of 2023’s best indie games is getting a movie starring LaKeith Stanfield
James descends on an elevator in El Paso, Elsewhere.

El Paso, Elsewhere, one of Digital Trends' favorite indie games of 2023, now has a film adaptation in the works.

Variety reports that LaKeith Stanfield -- an actor known for his work in films like Judas and the Black Messiah, Knives Out, and Haunted Mansion, as well as TV shows like Atlanta -- is going to star in and produce the film. The adaptation is in the works at Di Bonaventure Pictures, the production company behind the Transformers, G.I. Joe, and The Meg film franchises. Little else is known about the film at this time, although we'd presume it will be a fairly direct adaptation of this intense story-driven game.

Read more