Skip to main content

Exclusive: Epic’s Mike Capps discusses Tencent and future outside investment in the house of the Unreal Engine

Image used with permission by copyright holder

On Tuesday though, Epic announced that is now at least partially owned by Chinese Internet service portal Tencent. Though Tencent only has a minority stake in Epic, the change in the company’s ownership structure has far reaching implications about Epic’s future in the international video game market and its future as an independent company

Epic president Mike Capps spoke with Digital Trends about Tencent’s investment in his company. “Epic has worked with Tencent for years through our Unreal Engine licensing relationship,” says Capps, “They have fantastic inroads into attractive markets and platforms, and Epic has been carefully weighing its options for the next generation of games for quite some time. We can learn a lot from Tencent, and strategically aligning with them was an easy decision.”

Even if it is taking on outside investment, Epic is still committed to its independence. “Epic has always been in control of our business, and we very much enjoy our independence,” says Capps, “This is the first outside investment we’ve accepted in 21 years, and we’re looking forward to moving forward on all of our plans with Tencent’s support. Call us back in 2033 and ask us if our stance has changed.”

For fans of Epic’s games, from Infinity Blade on the iPhone and iPad on up to big budget shooters like E3 2012 darling Gears of War: Judgment, Tencent’s stake in the company might be worrisome. Will outside companies suddenly have access to Epic’s intellectual property? Capps says this too won’t change. “Epic maintains control of all of its IP as well as the Unreal Engine licensing business. Of course, we’ve accepted Tencent’s investment because we believe in them as a long-term partner, and we look forward to collaborating with their team in many areas of our business.”

Tencent operates a number of web services in China, including the monstrously popular QQ Instant Messenger service. QQIM commands a base of nearly 712 million active users.

There is no independent video game studio more famous or significant to the modern video game industry than Epic Games. When it was more common for studios to exist outside the corporate structure of a publisher, studios like id ruled the industry, but even that titans of middleware like the Quake engine is now part of Bethesda ZeniMax. That Epic remained independent, even as its Unreal Engine 3 became a standard framework for blockbuster and mobile games alike, is astounding. The demands of future technology and the changing industry though are obviously great enough that Epic requires partnerships like the one newly forged with Tencent.

What changes will be born out of this new relationship and any future relationships Epic forges as it seeks outside investment will become clear as the transition to machines running Unreal Engine 4 become more commonplace.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
How to mine Silver in Hades 2
Art for Nemesis in hades 2.

Silver is one of the most important resources you can find in Hades 2. Unlike most others that drop after clearing a room, this precious metal must be mined from deposits around the map, leading to the question of how you can gather it. You may come across a glowing stone with the "Collect?" prompt, only to be told you cannot gather it without a special tool. That tool is none other than the Crescent Pick, but unlocking it is a bit obscure. It won't take you many runs to get what you need, so just follow our lead so you can start collecting Silver to make new weapons with.
How to mine Silver

Silver deposits will pop up around the environment as you navigate the randomly generated rooms, so you will need to keep an eye out for these glowing silver rocks. To gather that sweet material, you first need to unlock and acquire the Crescent Pick, which takes two steps.

Read more
All Rockstar video games: full list of developed and published games
Michael from Grand Theft Auto V.

It might seem like a boastful name, but Rockstar Games really are rockstars in the gaming world. The developer is responsible for arguably the most important and lucrative gaming franchise of all time with the Grand Theft Auto series. While the open-world crime series is what the studio is best known for, it has dipped its toes into a wide range of genres and styles as a publisher since its first game in 1997. While the studio's output has certainly slowed, with an over eight-year gap between Red Dead Redemption 2 and GTA 6, there's a backlog of over 40 games in its portfolio. That's a lot of history to digest, but it's important to understand the entire scope before we decide which games are the best.
All Rockstar games released

Originally called DMA Design, Rockstar has been developing and publishing games since 1997 and shows no sign of stopping any time soon. Not counting any remasters or rereleases, here is every game Rockstar has developed and published. We split this list based on whether a studio with Rockstar in the name developed or co-developed the game in question.
All Rockstar-developed games

Read more
I want more approachable Soulslikes. These new games show that it’s possible
Stellar Blade STALKER fight.

One of my favorite copypastas on the internet comes from someone complaining about a player using mods to make a FromSoftware game easier. "You cheated not only the game, but yourself," it reads. "You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."

The infamous post was made in response to a PC Gamer article about mods that made Sekiro: Shadows Die Twice more approachable for the writer. It's funny to see someone get that angry over another's personal experience with a game they own, but it also addresses a question that's loomed over the gaming community ever since Dark Souls took the world by storm: Should FromSoftware's games and the Soulslikes inspired by them have options to make them more accessible?

Read more