Untapped Potential
Boring technical minutiae aside, does it make any difference? The first titles certainly make it hard to tell.
Playing with the Move feels a lot like playing with the Wii. You punch, your character punches. You swing, your character swings. You dive, your character dives. There’s an extra degree of accuracy, to be sure, but the experience of playing feels much the same.
The real potential might still be left untapped by programmers still stuck in the groove of the Wii.
Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.
The Wii cannot do this.
In another demo, one controller turns into a spinning tube of clay on screen. The other controller deforms it like a finger on a virtual pottery wheel. In yet another, Anton effortlessly repositions images like posters in 3D space. He can even twist and bend them as if they’re real. After slapping a few down, he turns one controller into a virtual camera, looking around his newly created virtual living room as if he were there, while moving things around with his other hand. You could open a door with one hand and peek behind it with another. Take things apart naturally in 3D space without touching a mouse. Shoot 3D movies the same way you shoot real movies, without awkward camera controls.
The Camera Problem
Relying on a camera for input has its downfalls. As the sun sets on Seattle, blades of sunlight fan through the upper windows across windows and walls. Sun-starved Northwesterners rejoice. Sony developers cringe.
The Move systems near the sun have stopped working. While workers outside scramble to tape butcher paper over the offending windows, a live camera feed on screen betrays the problem. To Sony’s EyeToy camera, the entire room is bathed in white, including the relatively weak LED-lit indicator balls on the Move remotes. Without this simple visual cue – so easily washed out by a setting sun – the system is paralyzed.
There’s no less precise Wii mode to revert to – it’s all or none. When your system can’t see the ball, it’s game over.
A Question of Code
Boxing, bubble-popping and virtual golf have been done. While Sony has developed what may become the most accurate, precise motion control game console in the world when it launches this fall, it may also tread dangerously close to its classic misstep: prioritizing realism and power over fun.
Will developers rise to the challenge of harnessing the Move’s most promising abilities? Like car designers building a car around one of the most potent engines ever developer, the success of failure ultimately depends on what they do with it.
We’ll wait and see.
For more on the PlayStation Move check out Hands On and Swinging with the PlayStation Move.


















Showing 34 comments
RSSWhat is next? Compare the new PSP2 with the DS Phat? Or how the PS4 will kick the megabytes out of the original Xbox?
Re-read that sentence. "... takes a live feed of you..."
I understand what you said, that "Now because of Nintendo's success Sony's trying to make a "MOVE"." Didn't I say "Move was brought about mainly because of the success of the Wii..."? My point was, WHAT THE HECK DID YOU EXPECT THEM TO DO? Just sit there and do nothing while they're losing their business, in the same industry? No serious company does that, so why all the "this copied this" talk now? You don't do that anywhere else.
"Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.
The Wii cannot do this."
This isn't even based in reality. Wii Sports Resort does all of these things. Did you start getting into games YESTERDAY, Digital trends? Did Sony pay you a lot of money to write up a hit piece against the Wii Remote? Do you feel ashamed for being an intellectual toady?
I feel the same abotu Natal. Yeah you can kick at things, but beyond that "demo", do we really want to be crouching in front of our TVs to dodge bullets in "Call of Duty Natal"?
I mean, its the same thing, using visible light cameras instead of the Wii's infrared sensor system, and where you hold the light instead of the camera. Then they're throwing raw system horsepower at it to things that nobody's bothered to do on Wii yet (like clay sculpting...WOOO that sounds like the killer app Sony needs to take the top again, amirite?)
Looks like we can all start expecting the PS3 shovelware now. Get ready to pay eighty dollars for a flash game from the internet!
success Sony's trying to make a "MOVE". So what if Nintendo put out Waggle control. Nintendo also put out an affordable game system with "FUN" selling games that make you want to waggle while playing.
Unless they can come up with a price point of a system with a regular and a Move controller at under $200 to match the Wii, there isn't much hope. Even if they can, so many people have already chosen the Wii as their system and Sony has nothing to compete with the WiiFIT which has been used as an excuse by tons of gamers and kids to convince wives/girlfriends/mothers to buy something they would otherwise not allow. I hope it succeeds, however, unless they come out with a killer app or add-on quickly that will pull people in, it has little hope.
From my personal experience with the 360 webcam and the You're In The Movies game I can see the appeal of movement oriented controls. They are neat, they are fun. They are worth closing the blinds or maybe hanging a sheet behind you to enhance detection. But at the end of the day I sit down to play Bad Company 2 and there is no movement oriented system I can envision that is market viable to provide me with the response and quickness of a physical controller.
Bottom line this stuff is fun and worth it to a point, but a controller is a controller is a controller and gaming is built upon a mechanical interface with a human.
But you wouldn't call those "BS", right? Only PS Move, because you're a fanboy.
Now I'll admit that Move was brought about mainly because of the success of the Wii, causing Sony to bleed dollars, but this video here shows Sony's Richard Marks demo-ing the Eyetoy combined with a sphere-like controller...hmmm, sounds familiar. This was done about 8 years ago: http://www.youtube.com/watch?v=FpNdkm9s8AY