Skip to main content
  1. Home
  2. Computing
  3. Virtual Reality
  4. News

Google is helping artists work in virtual reality with new Tilt Brush tool

Add as a preferred source on Google

For the most part, graphical artists work with 2D media like paper and canvas. Artists who draw, paint, and cartoon, among other art forms, are likely unfamiliar with working in the 3D spaces created by today’s virtual reality (VR) and augmented reality (AR) systems.

That unfamiliarity means that many artists aren’t necessarily prepared to fully contribute to the VR and AR worlds that are constantly being created. To address that limitation, Google has developed both an application and a residency program aimed at helping 2D artists make the transition to 3D spaces.

Recommended Videos

Tilt Brush is a VR app that lets artists move through a virtual 3D space while drawing and painting, using additional tools like VR materials to create new kinds of art. One example of a creation using the Tilt Brush app is the painting The Rescue by artist Peter Chan, who used a slim, tapered brush created for Titmouse Animation creative director Antonio Canobbio. You can explore Chan’s piece in virtual 3D at Google’s Tilt Brush app and AiR showcase site.

Peter Chang
Peter Chan

The tool is used in Google’s second initiative aimed at helping artists create in 3D spaces, the Tilt Brush Artist in Residence program (AiR). Artists from a variety of disciplines, including graffiti artists, painters, illustrators, and many more, apply their talent in VR environments using Tilt Brush as their primary artistic tool. Those resident artists are further contributing to the program, including Disney animator Glen Keane, who inspired Google to create the Media Library feature to allow artists to import their 3D models into their sketches.

Going forward, Google intends to include more artists in AiR and to add their art to its showcase. Efforts like this are likely to be important in helping artists adjust to the new 3D spaces that VR and AR systems are creating, and the rest of us are likely to enjoy a much more creative and artistic experience because of them.

Mark Coppock
Former Computing Writer
Mark Coppock is a Freelance Writer at Digital Trends covering primarily laptop and other computing technologies. He has…
macOS clipboard app Maccy has a fake out there stealing passwords
PamStealer malware is disguising itself as Maccy to target Mac users
Depicting of the Maccy clipboard app for macOS on a laptop with letters inb the background.

A fake version of Maccy, a popular clipboard manager for macOS, is being used to deliver a newly discovered Mac malware strain called PamStealer. Researchers at Jamf say the malware impersonates the real open-source app, but its actual purpose is to steal data and capture a victim’s login password.

PamStealer arrives as a disk image containing an AppleScript file that impersonates Maccy. Once the user opens that file, macOS launches it in Script Editor, where the on-screen instructions tell them to press Command-R. To someone expecting a normal app installer, that may look like an odd setup step. In reality, that action runs hidden malware code and starts the attack.

Read more
A new technology teaching drones to feel pain could stop your self-driving car from harming itself
Drones first, autonomous cars next. A pain-sensing system that detects failure before it happens has real stakes for self-driving vehicles.
Transportation, Vehicle, Car

When you sprain your ankle in the middle of a run, your body sends a pain signal to your brain, forcing you to stop. Essentially, the ability to sense pain stops you from pushing through the injury and causing further self-harm.

Researchers at Delft University of Technology and Wageningen University have applied this exact concept to drones, giving them a digital equivalent of a nervous system that recognizes a faulty part and triggers a pain-like warning signal. What's even more interesting is that the technology could find use in self-driving cars.

Read more
Claude Fable 5 is leaving subscriptions, but maybe not for good
High demand is pushing Claude Fable 5 out of subscriptions for now
Claude Fable 5 and Claude Mythos 5 Official Render

Anthropic’s most advanced publicly available Claude model is still leaving standard subscription access after July 7, but the company is now trying to calm fears that the move is permanent.

Fable 5 recently returned to Claude after drawing scrutiny from the U.S. government. Anthropic said it would be included on Pro, Max, Team, and select Enterprise plans for up to 50% of weekly usage limits through July 7. After that date, the model is set to move to usage-credit billing, meaning users will pay for access outside their regular plan limits.

Read more