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Gamers spent a staggering $9.18 billion in the third quarter of 2019

Xbox One S All-Digital Edition review
Gabe Gurwin/Digital Trends

The video game industry is big business, and the latest report issued by the NPD Group shows just how much U.S.-based gamers spend each quarter. In 2019’s third quarter alone (July to September), spending reached a whopping $9.18 billion.

The report, Games Market Dynamics: U.S., breaks that number down to three figures. First, sales of video game content reached $8.1 billion in the third quarter, up 3 percent compared to the same quarter in 2018. These sales consist of digital console content, subscriptions, and mobile games.

“Games such as Borderlands 3, Candy Crush Saga, Fortnite, Grand Theft Auto V, Madden NFL 20, Minecraft, NBA 2K20, and Pokémon Go were among the best-performing titles of the third quarter,” the NPD Group states.

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Adding to digital sales were lackluster hardware sales during the same quarter, which at $575 million were down 22 percent compared to Q3 2018. Video game accessories were down 3 percent in Q3 as well, at $390 million. Gamepad and interactive gaming toy spending helped offset declines in headsets and other devices.

The hardware decline isn’t unexpected. With Microsoft boasting Project Scarlett’s capabilities and Sony teasing the PlayStation 5, gamers are likely holding on to their cash until the 2020 holiday season, when both are expected to arrive.

According to the report, even strong Nintendo Switch sales could not offset the overall hardware sales decline. Year-to-date sales for 2019 — from January through September — only managed $1.9 billion, a 23-percent drop compared to 2018. Year-to-date spending on gaming accessories declined as well be 3 percent, earning $1.3 billion.

Year-to-date spending on software, however, experienced a 1-percent rise to $27.9 billion. The report notes that sales of physical media declined during the third quarter.

“Growth in digital content spending on consoles has also been remarkable, driven by live service games that are building consistent engagement ties with consumers,” the NPD Group adds. “These factors have allowed the industry to reach growth, despite challenges in other categories of spend.”

At launch, Nintendo sold nearly 2 million Switch Lite units. It’s a new, smaller version of Nintendo’s handheld console that doesn’t include detachable, motion-sensing controllers or a dock. It’s smaller, lighter, and less expensive than the original Nintendo Switch. The Lite’s built-in battery lasts up to seven hours, slightly longer than the original unit.

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Kevin Parrish
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Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
All status effects in Lies of P and how to cure them
Pinocchio in Lies of P.

Lies of P is a challenging role-playing game that will test your mettle at every turn with deadly enemies and dastardly environmental traps. But to make things even a bit more difficult, you'll have to contend with a collection of status effects that can majorly affect your character and make things much harder for you in battle. We've compiled a list of all status effects in Lies of P, as well as a list of ways to cure them.
All status effects
There are a total of seven status effects, with each either dealing damage or having a noticeable impact on your ability to perform in battle. Here are all of them and how they work.
Overheat
Overheat is caused by taking too much fire damage too quickly. When the Overheat bar fills entirely, you'll begin to burn and lose health until it is cured or wears off naturally. During this time, your Guard Regain recovery amount will also be reduced, which can drastically impact your survivability in fast-paced encounters.
Shock
When Shock is applied, your character's stamina recovery will be reduced significantly, which can have devastating consequences. Until this effect is cured or wears of naturally, you'll be stuck with very limited movement and attack opportunities due to your decreased stamina.
Electric Shock
Not to be confused with standard Shock, Electric Shock is caused by taking too much Electric Blitz damage in a short period of time. When this happens, you'll take increased Electric Blitz and physical damage for the duration of the effect, and your Fable meter will drain continuously, which can reduce your attack options in combat.
Decay
Decay is caused by taking too much Acid damage within a small time window. This will cause constant weapon and acid damage, both of which can make life difficult for you in battle since letting it go on for too long can result in needing to repair your weapon while also dodging your foes' attacks.
Corruption
Corruption is caused by a buildup of, well, Corruption. When this happens, you'll be afflicted with what is essentially your textbook poison effect, meaning your HP will drain continuously until it wears off or is healed with an item. This can be especially challenging to cope with when also fighting enemies, so avoiding sources of Corruption is highly advised when possible.
Break
Break is an annoying status effect to contend with, as letting its bar build up entirely will temporarily decrease how much health your Pulse Cells heal. This can be especially frustrating when you already find yourself at low health and don't have many Pulse Cells left, but it's usually best to wait until the effect wears off before healing so you can ensure you get the maximum amount of health possible.
Disruption
Disruption is perhaps the most concerning of all status effects in the game, as you'll be instantly killed when the Disruption bar fills up entirely. If you find yourself in a situation where a lot of Disruption damage is being doled out, it's best to back off until the bar depletes some or you'll soon be seeing a Game Over screen.
How to cure status effects
There are multiple items in the game designed to help you cure specific ailments, as well as items that can increase your resistance to them so that you can reduce your chance of becoming infected to begin with. You can find these cure and resistance items in various places while exploring throughout the game, or you can buy them with Ergo from Polendia at Hotel Krat.

Attribute Purification Ampoule - Cures Overheat, Electric Shock, Decay, and Corruption
Special Purification Ampoule - Cures Shock, Break, and Disruption
Attribute Resistance Ampoule - Enhances resistance to Overheat, Electric Shock, Decay, and Corruption
Special Resistance Ampoule - Enhances resistance to Shock, Break, and Disruption

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This breezy 3D platformer wears its simplicity as a badge of honor
Koa runs on an island in Koa and the Five Pirates of Mara.

My adoration for exploring and collecting in games is well-known to anyone who has ever heard me wax poetic about Soulslikes. Surprisingly, though, it's rarely the punishing bosses or deep role-playing systems that suck me in the most -- it's the "Aha!" moments of finding a well-hidden item on a ledge most folks would never notice or stumbling upon an illusory wall that leads me somewhere wholly new. But this love of thoroughly examining levels and finding their secrets was first sparked in me with the significantly brighter and cheerier platformer genre almost three decades ago. There's really nothing that makes me happier than becoming entranced in a happy, colorful adventure that lets me sink back into that childlike wonder I experienced all those years ago.

That's why I'm always thrilled to find indie games like Chibig's Koa and the Five Pirates of Mara that genuinely capture the playfulness of the titles I grew up with. Similar to other lovely platformers like New Super Lucky's Tale or A Hat in Time, it may lack some of the AAA flourishes of the genre-defining Super Mario Odyssey, but it makes its case by flawlessly nailing the fundamentals: a memorable and lovable mascot, diverse level design, tight controls, and a cohesive artistic vision. That attention to such core principles keeps it from suffering the same fate as the dozens of low-budget releases each year that often suffocate beneath the weight of their own ambition.

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The best traits to level first in Remnant 2
Three characters shoot at a boss in Remnant 2.

Much of Remnant 2's leveling process is based around increasing the ranks of traits that you'll discover throughout your journe. This will give you plenty of opportunities to build a character that best matches your playstyle. In the game's opening hours, however, each character will begin with just a few traits that can be leveled, and your equally limited trait points can make deciding which of those you want to invest in somewhat of a challenge. In this guide, we'll give you our opinion on which of these are best to focus on for optimizing the early part of your adventure. Here are the best traits to level first in Remnant 2
Best traits to level first in Remnant 2
When beginning the game with a new character, you'll have only five traits – one archetype trait exclusive to the archetype you've chosen and four core traits that every character begins with. Your archetype trait will level automatically as you play with that archetype, so you don't need to do anything with that trait. Instead, let's take a look at the four other core traits and discuss which ones are best to invest in.
Vigor
Vigor improves your overall health, which means you can take more damage before dying. This is likely the most important trait to pump points into, especially when first setting out into the dangerous world of Remnant 2. Enemies hit hard (especially bosses) and you have limited healing options during these opening hours, so you'll need every bit of extra health you can get. It wouldn't hurt to prioritize this trait until you get it to level 10, actually, as you'll be able to get plenty more points as the game progresses, and being able to take a few more hits against the game's first few bosses is immensely helpful. This is even more true for Challengers in team compositions where they'll be tanking and spending a lot of time in melee range.
Endurance
Endurance improves your overall stamina, which will allow you to run and roll more during combat. This is a great option to level up if you're playing a character that is focused on melee, as it will allow you to run more when you get surrounded or roll out of the way of enemy attacks without worrying as much about your stamina meter. For primarily ranged players, though, it's a bit less useful, so you're probably better putting those points elsewhere early on. As with Vigor, though, Challengers will likely benefit most from the trait due to their tendency to be a group's close-quarters combat specialist.
Spirit
Spirit improves your weapon mod power generation. This helps you to earn the ability to use your weapon mods more often in combat, meaning that its usefulness is entirely dependent on how useful your weapon mods are to your build. At the beginning of the game, your weapon mods will be most helpful during boss battles, and you're likely to end them before generating a second use of your mod anyways. Because of this, Spirit is likely better saved for leveling later on so that you can focus on survivability first. Gunslingers, however, are likely to see this as a good option in group settings because they're designed to be a DPS powerhouse.
Expertise
Expertise improves the cooldown speed of your archetype skills. This will aid you in using these skills more frequently, which can be a help against bosses and packs of deadly foes. However, like with Spirit, the usefulness of this trait in the initial few hours of the game is limited due to the already long cooldowns and the speed at which many bosses are likely to fall anyways. While Vigor should still be a priority for most classes, Expertise can be a particularly worthwhile trait for Medics who are playing with a group, as it's vital to keep their healing capabilities available as much as possible.

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