Skip to main content
  1. Home
  2. Gaming
  3. Features

NBA2K outgrows the shadow of the NBA ahead of the series’ next-generation launch

Add as a preferred source on Google

In less than a month, gamers bought more than 5 million copies of NBA2K21, an astonishing number even for a franchise that has seen solid growth for the past several years. Next week, it’s expected to be one of the top releases for next-generation consoles.

That’s quite a leap for a game that used to play second fiddle to Electronic Arts’ NBA Live. Having left that franchise in the dust, it’s now managing to stand apart even from its source material, says Take-Two Interactive CEO Strauss Zelnick, who added that the game’s success no longer depends on whether the league is doing well or not.

Recommended Videos

“NBA2K now stands alone as an entertainment experience,” he says. “Once upon a time, it was an adjunct to the experience, so if you go back to when there was a lockout [in 2011], that affected us. But we went into the pandemic and, obviously, no basketball was being played, and we did just fine. We did better than fine.”

Consumer love of the game will receive a test of sorts when the PlayStation 5 and Xbox Series X versions of the game are released. Unlike many other titles, 2K Sports opted to create separate versions of the game. There’s a risk with that, especially given the small install base of customers that come with a new system launch. But developers wanted to showcase exclusive features in those games.

“The team wanted to build a new title from the ground up,” says Zelnick. “We think it’s absolutely extraordinary. There’s a new experience called the City, which is The Park taken to another level. …  We hope to deliver the premier simulation experience and also the premiere cultural basketball engagement lifestyle experience. That’s what NBA2K has been known for.”

While Take-Two is willing to do that with NBA2K, it’s not moving so fast with its other crown jewels. Grand Theft Auto V and Red Dead Redemption 2 will be playable via backward compatibility on both next-gen systems, while the updated version of GTA V, as well as the standalone version of GTA Online, won’t be out until the second half of next year.

And that’s directly because of the low number of next-gen systems that will be in people’s homes.

“I think it’s always an intersection of taking the time we need to make sure the title is incredible and also being mindful of what the installed base looks like,” says Zelnick. “The installed base will be a lot smaller next week than it will be toward the end of calendar 2021.”

Next-gen systems won’t be a notable part of the revenues for Take-Two or many other publishers anytime soon, not until their release schedules sync up more with the PS5 and Xbox Series X. But Zelnick is optimistic about what they bring to the gaming world.

Like a lot of gamers, though, he does note that the size of the hard drives on both systems could be lacking. And Take-Two, so far, has not shown a lot of enthusiasm for cloud gaming, so that is a potential pain point for the company and fans of its titles.

Zelnick, though, says he’s optimistic it won’t be a game stopper.

“I think we’ll figure it out over time,” he says. “It’s not a current [worry], but … storage has been a concern in the past.”

Chris Morris
Former Digital Trends Contributor
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more